Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.

    • Echo Dot@feddit.uk
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      Well it kind of is. Either they can differentiate between a new install and a repeat install, or they can’t.

      • recycledbits@discuss.tchncs.de
        link
        fedilink
        arrow-up
        14
        ·
        edit-2
        1 year ago

        It’s also possible that they can’t track new installs either.

        FAQ:

        How is Unity collecting the number of installs?

        We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms.

        Which is some kind of weird nebulous BS.

        They’re not saying their engine phones home and/or collects data from end-user devices. With the associated data protection nightmares.

        • luciole (he/him)@beehaw.org
          link
          fedilink
          arrow-up
          15
          ·
          1 year ago

          Oof. This is corporate lingo for “we’ll pull a number out of our ass and charge the dev accordingly”. “Proprietary data model” makes it clear they intend to remain conveniently (for them) opaque about it.