• Then_I_said@lemmy.sdf.org
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    1 year ago

    I understand the controversy, especially in light of the recent Reddit bullshit. But I don’t think I understand the tech.

    For the sake of it, let’s focus only on games that are paid for, installed on a system (or downloaded using Game Pass), and do not involve a multiplayer element. (Hollow Knight, Cuphead, etc)

    Is there some ongoing resource use (on Unity’s end) when people download or play these games? Like, when I play Hollow Knight, my system isn’t connecting to Unity to use their servers to run the game on my home system, is it? When I download a game to my system, an I downloading the engine separately from the software, thereby using Unity’s servers?

    As abhorrent as the Reddit API change was, at least they were charging for the ongoing consumption of some digital resource (Reddit data). Unless I’m misunderstanding something, this just seems more like trying to collect a residual after the fact.

    • mihnt@kbin.social
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      1 year ago

      Is there some ongoing resource use (on Unity’s end)

      Nope. The engine is part of the game once compiled. So all hosting and bandwidth cost goes to steam/gog/whoever is selling the game.

      They are just trying to get more of that sweet viral game money.

        • mihnt@kbin.social
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          1 year ago

          I’d assume they’d amend the contract to require that a tracker be added to the binaries of the game. Or something.

        • tony@lemmy.hoyle.me.uk
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          1 year ago

          They can’t really… unity itself doesn’t have an installer so not sure how they could track ‘installs’ reliably, the installer is added by the developer. If they add tracking to the library that (a) creates issues for people using app stores as now you have to declare you’re tracking people, and that can be grounds for rejection (you need a watertight privacy policy at the very least, and ‘we send it to a company in the US’ isn’t going to fly), and (b) not all apps are installed over the internet, or given internet access. 3d visualisation is more than games.

    • RedditWanderer@lemmy.world
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      1 year ago

      Unity Revenue reporting has always been “self-reported” by users. If they think you’re lying and aren’t on the right license they send the complkance team to make sure you’re giving enough. Unity has no way of knowing installs because as you said it doesn’t connect to Unity.

      You don’t download anything separately, the runtime is included with the game.

    • Piers@lemmy.world
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      1 year ago

      This is basically like if John Deere started following everyone around so they could charge a farmer 1 cent every time you bite into a vegetable you bought at Walmart.