nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 months agoThe games industry is undergoing a 'generational change,' says Epic CEO Tim Sweeney: 'A lot of games are released with high budgets, and they're not selling'www.pcgamer.comexternal-linkmessage-square140fedilinkarrow-up1256arrow-down112cross-posted to: pcgaming@zerobytes.monstergaming@zerobytes.monster
arrow-up1244arrow-down1external-linkThe games industry is undergoing a 'generational change,' says Epic CEO Tim Sweeney: 'A lot of games are released with high budgets, and they're not selling'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 months agomessage-square140fedilinkcross-posted to: pcgaming@zerobytes.monstergaming@zerobytes.monster
minus-squarecredo@lemmy.worldlinkfedilinkEnglisharrow-up4·2 months agoThey don’t mean boomers, millennials, etc. When you consider games from Atari, to genesis, to 360, to what we have now with microtransactions and season passes after unloading $60+ for a premium game, there are clear “generational” divides.
They don’t mean boomers, millennials, etc. When you consider games from Atari, to genesis, to 360, to what we have now with microtransactions and season passes after unloading $60+ for a premium game, there are clear “generational” divides.