I played a three-way match of Warfleets once with about ~25 ships on the field plus all their accompanying squadrons–which is a respectable game with each fleet being a little on the larger size. With only 4 rounds in a game normally, you’d expect things to be pretty cut-and-dry as to who will win after the first couple rounds but in this meat-grinder of a game it all came down to one singular morale roll at the end of round 4. Every other ship had been wiped from the board and the only deciding factor on whether it was a three-way draw or a win for one of the players was a 4+ on a 6-sided die on the last remaining ship carrying a scoring objective.

He made it!

  • Marcpawl@lemmy.ca
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    1 year ago

    Napoleonics game of System 7, simultaneous written orders. Long corridor of woods on the side, but with gaps at the ends of the table. Opponent had heavy Calvary defending near base of table to prevent a flank attack around the woods and into his rear. I had a light Calvary doing the same on my end, but I could be supported by the rest of my troops while he was isolated since he was a little up the corridor.

    Several turns and hours of real time and it’s late, with work for the next day. We write our orders. The Calvary haven’t moved all game just staring at each other. In a brain fart I forgot his horses were heavy and figured I would go for broke and have a light vs light Calvary fight. In the meantime he figured he would move the heavy Calvary into the middle where they would be more useful by doing an about face and move around the woods.

    Orders are revealed and measured out. To the millimeter I either hit him during a formation change or in the rear depending if the distance was half or more than half, either way they heavies were destroyed, and light Calvary was free to roam behind the troops.

    We called it a night.