after lusting for a copy of andré lamothe’s Black Art of 3d Game Programming for years, i finally found an affordable copy
it does not disappoint. one of the fatal flaws of 95% of 3d game programming books is that they jump straight into mathematical proofs, instead of explaining in human terms how concepts are relevant to making a game. lamothe’s programming concepts are clear, easy to understand, and provide real-world examples before diving into code
to my delight, the book doesn’t limit itself to just 3d. it covers every conceivable topic for building a game engine from scratch in MS-DOS - and includes some great chapters on FM and wavetable synthesis!
#programming #c #retroGaming
@[email protected] @[email protected]
I’m sure you found this, but just in case: https://github.com/64kramsystem/black_art_of_3d_game_programming_cd
@[email protected] glad there’s a backup elsewhere, because archive.org has been down for days! thanks.