With They Create Worlds having tackled the early influence of D&D on video games, what better time than to air out some thoughts on the first CRPGs?

The information on the internet is extremely confused but I think we can get quite close to answering this difficult question. #videogamehistory #rpg

1975-03 PLATO at Florida State University. University of Michigan, code p01585.

  • Play History@oldbytes.spaceOP
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    25 days ago

    The door graphic and signs particularly look like they are meant for a first-person perspective - much like Moria.

    The main warrior character in the bottom left and the room overview in the bottom right look quite a bit like The Dungeon.

    Dungeon may have been the wellspring of all PLATO RPGs.

    Main character(?) graphic from Dungeon on PLATO.
    Main character graphic for The Dungeon on PLATO.

    • Play History@oldbytes.spaceOP
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      25 days ago

      To recap:

      Dungeon begins development in 1975.

      The Dungeon (pedit5) is created ahead of Dungeon and is playable by August 1975.

      pedit5 is deleted after early October 1975 - Orthanc, dnd, and m199h come online in late 1975 or 1976.

      Moria inspired by Dungeon and Orthanc, probably playable in 1976.

      • Play History@oldbytes.spaceOP
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        25 days ago

        Unfortunately, supporting evidence is thin on the ground for precise dates - beyond one (extremely helpful) fanzine snippet.

        As far as I know, there was precious little reporting from D&D zines on computer games - though one fanzine did report on the removal of PLATO games.

          • Play History@oldbytes.spaceOP
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            25 days ago

            This level of understanding about early RPGs wasn’t even possible a few years ago.

            Here’s to all the dedicated enthusiasts who have helped create a semi-complete picture of the foundations of this influential genre.

            There’s more to find out there - we just have to reach for it!

              • Play History@oldbytes.spaceOP
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                25 days ago

                @[email protected] You couldn’t allocate stats most of the time, so it wasn’t user driven customization.

                As far as I understand, most stats did affect gameplay, if some in more minor ways than others. I defer to playthroughs by others on that - I have yet to sink my teeth into these games more than briefly testing.