Shattered Pixel Dungeon- v2.5.2, desktop Linux version, github version

I prefer to play on desktop instead of mobile. On desktop, I usually get along fine just clicking to move. But sometimes I feel like using the arrow keys instead.

The arrow keys are fine for going up, down, left, and right. But moving diagonally is very important in this game. What is a comfortable way to configure my controls so that I can comfortably move diagonally? I would prefer a way that does not require the keyboard to have a numpad.

Also, is there any way to hook up a joystick / videogame controller to the desktop and use that for movement instead?

Thank you for your suggestions.

  • donio@lemmy.world
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    27 days ago

    I am a longtime classic roguelike player (Nethack, DCSS) so the HJKL bindings are natural to me. In Pixel Dungeon terms that’s:

    • North: K
    • West: H
    • South: J
    • East: L
    • NW: Y
    • NE: U
    • SW: B
    • SE: N

    You may have to change some other key bindings to accommodate this but from what I remember the keys were mostly unused in the default layout.

    …but I must add that I didn’t end up playing much in keyboard mode. The main thing missing for me is shift+direction based fast movement. This would let you keep moving in a direction until you encounter something interesting (or dangerous). Without this you end up having to hold down direction keys to cover distance and this is awkward and sometimes dangerous in roguelikes. Some kind of keyboard triggerable auto-explore would be nice too and if I remember right the pop-ups and menus were not particularly keyboard friendly either.

    • miria (she/her)@ttrpg.network
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      14 days ago

      I use vi-keys as well and agree with this.

      I play DCSS a lot and miss autoexplore more than Shift move, but that wouldn’t be enough to get me to play with keyboard in SHPD.

      To add to this, the autorepeat causes a tiny bit of delay when moving (I think it registers a move on key release rather than press?), and there don’t seem to be keyboard shortcuts within menus (at least for item interaction).

      Touchscreen/Mouse works well enough and it feels novel since most roguelikes don’t implement them.