nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoCyberpunk 2077 team morale took "significant hit" following release, developer sayswww.eurogamer.netexternal-linkmessage-square116fedilinkarrow-up1321arrow-down115cross-posted to: games@lemmit.online
arrow-up1306arrow-down1external-linkCyberpunk 2077 team morale took "significant hit" following release, developer sayswww.eurogamer.netnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square116fedilinkcross-posted to: games@lemmit.online
minus-squareBunnylux@lemmy.worldlinkfedilinkEnglisharrow-up6arrow-down1·1 year agoI heard they added enemy scaling and people hate that?
minus-squareTwo2Tango@lemmy.calinkfedilinkEnglisharrow-up6·1 year agoIt’s true. I don’t hate it per se, but on very hard the first (nomad) car chase was actually impossible and I had to turn down the difficulty to pass it. Now that I’m level 40, everything is way too easy again.
minus-squarekemsat@lemmy.worldlinkfedilinkEnglisharrow-up1·1 year agoIt was impossible on Hard too. 🙃
I heard they added enemy scaling and people hate that?
It’s true. I don’t hate it per se, but on very hard the first (nomad) car chase was actually impossible and I had to turn down the difficulty to pass it. Now that I’m level 40, everything is way too easy again.
It was impossible on Hard too. 🙃