On Sunday, I had some friends over, and we played Heat. It was my first time with the game, and I found it to be a lot of fun.
There’s just enough strategy in managing your car’s “heat” level. Take on too much, and you’ll stall out. Don’t take enough risk, and the other players will pull ahead. I accurately captured the tension of racing video games. “Do I floor it and come into the turn quickly, risking spinning out? Or do I brake and take it safely but lose my place?”
Been playing 5e and Pathfinder, two separate groups there. Homebrew 5e campaign, and RotRL, an official Paizo adventure.
Also playing Ironsworn, a solo/co-op grimdark game. Been playing with the DM of my 5e group, it’s fantastic.
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Damn shame, but I can definitely understand. The need for constant creative input and the mental gymnastics wear the two of us out after one session, and we are both seasoned DMs. Makes the game awesome, but tiring!
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My Swords of the Serpentine have become absence-cursed. We have had a few weeks now where we haven’t been able to play. Bit sad as it sucks energy and I really want to give a GUMSHOE system a good run for its money.
The ICON game I’m in is marching slowly ahead. Emphasis slowly. We are so very new to it that combats takes just so much time. On the other hand fighting is what it has going for it. And the combat is good, really good. So not complaining too much.
Also playing in a Burning Wheel game where things are marching on. Good group and good play but sometimes wish we would have less roleplay and more rolls to close out scenes. Next session we do start with a Duel of Wits, possibly a three way duel of wits.
Pandemic, but the IRL version where I had a 101-102f fever for most of the week.
Although I picked up Grand Austria Hotel and Spirit Island and a few expansions for other games.
So. Much. Pathfinder 2e. And I love it.
I just had a session one for a Wednesday night campaign with a character I’m so excited to play. I have a Friday night campaign I really love with a great character. And my Sunday campaign is marching steadily onward - although I cannot wait to finish Gatewalkers so I can homebrew. Gatewalkers is fine and it’s a lot of fun (the reveal in act 3 of the 1st book was incredible), but I hate running out of books. I love homebrew and I miss it dearly.
I’ve been trying to get together my friends IRL to play the beginner’s box because I don’t think I can ever go back to 5e after experiencing the ease at which PF balances everything. But schedules are, of course, the conflict.
I might try to get my group (5e and P1) to just meet in the middle for a P2 Game when we’re done with our respective campaigns…
The little experience I had with it was quite something!
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Finished a long (and very fun) sitrep in Lancer last sunday, so this weekend we will be doing aftermath narration plus the usual License Level upgrade. Always fun building times with the team and coming together in how to best destroy everything around us.
Tomorrow I’ll have my first session proper of Fabula Ultima, after a previous Session 0 and general collective worldbuilding.
Picked up a copy of Gloomhaven Jaws of the Lion! I’ve played the original and know I love it, but that was a friend’s copy and we’ve since split. I’m trying to bring my partner into it though and she’s got minimal tolerance for the level of complexity that normal gloomhaven brings, but I’ve heard JotL of is a slower intro.
Doing a solo journaling game called The Bonsai Diary. Lots of fun drawings trees and playing with calligraphy pens. https://emilsgameroom.com/the-bonsai-diary-a-solo-journaling-game/
I finally got into a Shadowdark play by post game which has been pretty fun so far
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