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least that’s supposed to deliver explosive surprises!
least that’s supposed to deliver explosive surprises!
???
except:
raising cattle on a commercial scale requires mind boggling resources!
every single study on environmental impacts of food production lists beef as the number 1 worst food source in terms of environmental impacts period.
“Raising cattle doesn’t require anything.” - yeah, in fantasy land.
in case you actually want to know the answer:
it’s the avocado being shipped. and by, like, a mile and a half. it’s not even close.
raising cattle is the single most energy, water, and CO2 intensive food production there currently is.
and your source measured the effects of one single area that cathartic theory is supposed to apply to, not all of them.
your source does in no way support the claim that the observed effects apply to anything other than aggressive behavior.
i understand that the theory supposedly applies to other areas as well, but as you so helpfully pointed out: the theory doesn’t seem to hold up.
so either A: the theory is wrong, and so the association between aggression and sexuality needs to be called into question also;
or B: the theory isn’t wrong after all.
you are now claiming that the theory is wrong, but at the same time, the theory is totally correct! (when it’s convenient to you, that is)
so which is it now? is the theory correct? then your source must be wrong irrelevant.
or is the theory wrong? then the claim of a link between sexuality and aggression is also without support, until you provide a source for that claim.
you can’t have it both ways, but you’re sure trying to.
you made the claim that the cathartic hypothesis is poorly supported by evidence, which you source supports, but is not relevant to the topic at hand.
your other claim is that sexual release follows the same patterns as aggression. that’s a pretty big claim! i’d like to see a source that supports that claim.
otherwise you’ve just provided a source that provides sound evidence, but is also entirely off-topic…
your source is exclusively about aggressive behavior…
it uses the term “arousal”, which is not referring to sexual arousal, but rather a state of heightened agitation.
provide an actual source in support of your claim, or stop spreading misinformation.
well, rimworld does have a focus on (micro)management and strategy!
if your pawns are constantly down due to raiders, then you need better defenses! …or tame a herd of animals and release those at your enemies! (rhinos work very well for this!)
there are tons of little optimizations you can make to efficiently run a colony. for example, social fights: you can keep those from happening by keeping the problematic pawns in different areas! or removing one or both of their tongues! or sending one on basically permanent caravan missions! etc., etc.
this kind of deep strategizing, combined with the random bullshit the game throws at you, is mostly why people love rimworld!
and mods… definitely get mods! that’s where the game reeeaaally shines!
re: rimworld
it’s really important to read the messages and the little bits (like the logs when a social fight occurs) to really get immersed in the story!
might be worth watching some YouTubers playing to see what i mean!
hazzor usually does a good job of getting into the story, so does ambiguousAmphibian
but as the others said: if it’s really not for you, then it’s just not for you!
maybe read the dark profit saga then!
kinda terry prathett vibe with a more modern style, first one is called “Orconomics”
amazing trilogy, highly recommended!
because the class system is built into capitalism.
you can’t have unchecked capitalism without an exploited underclass.
and you said it has nothing to do with the economic system, which is false, hence the downvotes…
“debunking” requires a source… otherwise they just put forth a claim
thank you for posting!
I’ve been looking for something like this, and judging by the inclusions on this list I’ve already read, I’m guessing I’ll enjoy most of the others as well!
now I’ll be busy for the foreseeable future, which is nice :)
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you are right!
i did actually forget about that when commenting, and thanks for the added info!
however, that’s not exactly what i was talking about:
assuming normal or better soil you need less work (i.e. time spent working the fields) per unit of nutrition when moving from rice->potato->corn because of yield.
so your pawns spend less time planting and harvesting, which results in higher overall colony productivity since they can do other stuff in-between, like cooking, cleaning, mining, etc.
you are correct in that you should choose which plant you use based on the soil first, and according to productivity second!
i just wasn’t really considering soil quality when writing the comment…
when starting a new game:
-set up a stockpile:
indoors, preferably shelves, but that’s a goal to work towards
-stockpile some food:
starting with a talented grower makes early game easier. rice is best in the beginning, when it’s beginning to stockpile switch to potatoes, when those stockpile to corn. each step requires less work by your pawns, leaving more time for other stuff.
-get a ranged weapon and some defenses
some bows if there’s nothing else. first raid is alwaysa single melee guy, that’s scripted, afaik. setup some sand bags or embrasures. walls/corridors to limit the range enemies can shoot at you.
-get batteries
super important! difficult to have a reliable food supply without those!
-get a freezer
also super important because of the above!
-set up a prison
last on the list, not that high of a priority…but still, get some more people!
and then do pretty much what you want…once early game is done, get some research done, plant some cotton, some herbal meds, set up a little medical area, etc.
this should get you to mid game fairly reliably!
yes, in the sense that they have negative elevation ;)
wrsl damit die direkte übersetzung ins englische einfacher zu verstehen ist
got curious, googled it, here’s something interesting:
https://news.usask.ca/articles/research/2018/u-of-s-study-hones-in-on-causes-of-ms-disability.php
seems genetic. which makes sense.
apparently that region just got unlucky with its gene pool, though, as the news release states: more research is necessary in order to be certain.
being caused by environmental chemicals hasn’t been definitively ruled out, but it’s not looking likely
(btw, bravo on an actually readable press release by a university!)
Meaning what?
meaning the models training data is what lets you work around or improve on that bias. without the training data, that’s (borderline) impossible. so in order to tweak models and further development, you need to know what exactly went into the model, or you’ll spend a lot of wasted time guessing around.
I omitted requirements on freely sharing it as implied, but otherwise?
you disregarded half of what makes an AI model. the half that actually results in a working model. without the training data, you’d only have some code that does…something.
and that something is entirely dependent on the training data!
so it’s essential, not optional, for any kind of “open source” AI, because without it you’re working with a black box. which is by definition NOT open source.
the DLC are pricey, but they’re also proper, old school expansions adding lots of content that actually enhances the game.
it’s perfectly playable without the DLC, and there’s a LOT of DLC-sized mods on the workshop!
kind of a fundamental problem with modern DLC: they generally don’t get cheaper over time (remember when that was an actual thing? not just sales, but actually lower prices for older games?).
if you keep up with the releases it’s super okay at about 20/25€ once a year, maybe twice, bur if you’re late to the party it’s a whole lot of cash all at once!
exactly why paradox introduced a subscription for Stellaris’ DLCs at 10€/month… honestly kinda worth it, if you know you’re just gonna play for a while and then move on…still wish stuff would just get cheaper at some point again…