The simple shapes come together to make some really interesting linked paths! And I did design it with the idea of being able to add in more rooms, or spells, etc, as you want, since it is a solo game. I really wanted to keep everything 1d6 friendly
Love talking all things trrpg. I primarily GM Genesys RPG, sometimes also Star Wars RPG and Hero Kids.
Also into Linux, 3D Printing, software development, and PC gaming
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- 21 Comments
AldinTheMage@ttrpg.networkOPto Micro-maps@ttrpg.network•I made a 1d6 table of random rooms for a game I'm working onEnglish2·2 days agoI would have Daggerfall flashbacks if I tried to map that 😅
You could do that as an alternative to finding stairs down - instead you find a gentle slope that goes under the previous tunnels, then start a new floor.
AldinTheMage@ttrpg.networkOPto Micro-maps@ttrpg.network•I made a 1d6 table of random rooms for a game I'm working onEnglish2·2 days agoSince I’m playing in a notebook, I will just shorten or slightly extend rooms as needed and make doors (they must have been hidden the first time through 😅) to connect to previous rooms. Here is a messy example from a recent game.
AldinTheMage@ttrpg.networkOPto Micro-maps@ttrpg.network•I made a 1d6 table of random rooms for a game I'm working onEnglish2·2 days agoI love the approach of having “hard coded” rooms that happen at certain intervals. I wish I would have had this a few weeks ago when my group was exploring a cave system. I love that d20 table. I may use that for the game I’m running with my kids that is (of course) set in the Minecraft world 😄
AldinTheMage@ttrpg.networkOPtoRPGCreation@ttrpg.network•I made a solo rpg that just needs a notebook, pencil, and 1d63·2 days agoYes I was just thinking a few minutes ago (after my Dwarf Warrior’s untimely demise) that I should try human again next, and really there isn’t a situation where they are better. I think I should update it to +1 attribute and +1 skill, so they don’t get modifier bonuses that boost them long term, but start slightly farther along than other races.
Ended up going in a slightly different direction with this - I made a mini solo RPG that uses random maps (6 different room shapes) but you could play it with your magnetic tiles as well! I’m still finishing up development and making tweaks as I play, but it’s finished enough to play test, if you are inclined to try it out with my maps or your own 😄
I will do that if I can manage to get it done! 😀
AldinTheMage@ttrpg.networkto RPGMemes @ttrpg.network•The more I get into WoD, the more I'm Jesse to my friend's Walt4·11 days agoI love the magic system in Genesys, with just basic spells (attack, heal, augment, curse, etc), some varying effects with suggested flavor (e.g. “Ice” adds ensnare to an attack, but mechanically it doesn’t matter if it is vines, goop, whatever), and how much that effect increases spell difficulty. It lets the players go into a brainstorming session trying to come up with a spell to get out of a very specific situation, and having the game support almost anything.
E.g. this create water idea could be an attack spell with the poisonous quality (making it a hard check), which requires the target to make a hard resilience check or take a bunch of extra damage and strain, which for a skilled mage against a non-boss creature (e.g. an overly ambitious bandit) is well within one-shot range. If they pass the check, they would still take damage from the attack, but would be able to cough up most of the water before it got too serious.
This system sounds very cool also, and I have recently heard of Mage in another thread. I would like to play a system that gives players the ability to come up with spells that the GM doesn’t know ahead of time (I seriously dislike long lists of predefined spells), but also has a little more of that hard magic-science set of rules to satisfy my inner Sanderson fanboy. I have built in some external scaffolding around the magic in my Genesys setting that does this, and it has been a ton of fun so far.
My main gripe is that I wish I had more time to play RPGs (more than a couple sessions a month) so I could try out more systems.
Love that! Makes me want to set up a bunch of map tiles and run a random “draw the next room from a deck” dungeon crawl.
In the old Bionicle Adventure Game, whichever player got to the edge of the map drew the next tile, and got to choose how to connect it, if there were multiple valid paths in/out.
AldinTheMage@ttrpg.networkto Games@sh.itjust.works•Games run faster on SteamOS than Windows 11, Ars testing findsEnglish5·15 days agoBut have you tried Outlook (NEW) and Teams (NEW)?? Microsoft made changes to deeply integrate copilot into them, while making the UI unintelligible and broken as well. It’s a much more authentic Windows experience
AldinTheMage@ttrpg.networkto Linux Gaming@lemmy.world•I have finally gotten rid of WindowsEnglish5·19 days agoLove me some Plasma. I’m still running the default styles after over a year as well. It’s just nice.
I really should spend some time experimenting with customizations though
I do that too 😅 I’m getting better at avoiding the scary trigger words and getting them to agree with the principles
I’m the guy but instead of a pyramid scheme I’m just trying to get all of my friends to install Linux and switch to fediverse social platforms
AldinTheMage@ttrpg.networkto @linux on Linux.Community@linux.community•Here's why Linux market share isn't going to skyrocket anytime soonEnglish3·1 month agoKind of frustrating that one of the main points against Linux is anti cheat, which basically comes down to Spyware that assumes you are a hacker if you run Linux, so the game publishers ban your account. That isn’t a Linux problem, since often these are games that run fine on Linux.
Bees: mix of the top 3
AI art is unethical
AldinTheMage@ttrpg.networkto rpg@ttrpg.network•Campaign Pitch: Revealing the Secrets of the Mystery in the Most Literal Way2·1 month agoI love this idea. Would have been perfect for my current game, though I have enjoyed the flexibility to adjust things the players don’t know yet.
That could still work with this approach but you’d have to be intentional about keeping changes within the same scope / size
I have been playing Genesys, and I LOVE it. I’m not playing in a sci-fi setting, but the whole premise behind Genesys is that is is adaptable to any setting, and from what I have seen of the system, it would be great for something like that. There are tons of rules for vehicle stats, combat, etc. and it has guidelines for how to design and balance your own vehicles.
If you are interested in making and playing in your own setting I would definitely recommend Genesys.
If you are wanting something with an existing setting that matches that vibe, then I’d first check and see if some of the community made settings will fit that, and if not, then maybe look elsewhere.
There are a ton of community made resources for Genesys on DriveThruRPG and also in a dropbox maintained by one of the community members, and that dropbox has some resources for an Expanse setting and other sci-fi stuff that would be a good starting point: https://www.dropbox.com/sh/raqr7usuzwizglm/AACMnwsNyT5DPHyjokWZwQLOa/Community Content?dl=0&lst=&subfolder_nav_tracking=1
I would also say you should definitely get the core rulebook AND the expanded players guide, as that has tons of good resources and better guidelines for creating vehicles, as well as other useful things. It’s really a fantastic GM toolkit.
EDIT: Also regarding the dice, which can be kind of hard to get, they have an app that you can use, as well as charts for converting normal polyhedral dice to the Genesys symbols, and what I personally do is just use the Star Wars dice, which are the same (with slightly different look to the symbols) and are more available, at least where I am.
Nah, we’ll just SELECT * from both tables and loop through the arrays in JavaScript to associate the records.