Google strawman.
Look, I don’t mean to be a dick but unless your reading comprehension is abysmal you’re purposefully misunderstanding my point.
Like I said,
That’s very different than deciding to increase the price arbitrarily in the middle of developing an early access title that’s been in development for 5 years, and isn’t releasing officially yet.
I’m okay with how Minecraft did things. Same with titles like BG3, Hades, Shovel Knight, and countless others. This is different, and if you can’t understand that after I laid it out twice for you then it’s clear you’re not arguing in good faith.
No you’re right, Minecraft did do that. At least they didn’t hide behind inflation though, they simply increased the price as content was added.
Regardless, office pay has next to nothing to do with this. The consumer doesn’t directly pay the worker’s salary. The worker makes the product, the consumer buys the product, end of transaction.
Pay is handled by the studio. If the devs want a pay increase, which is more than deserved, then the studio needs to find the funds for that. If they don’t have the funds then they need to create more product. Simple as. Artificially boosting the price of existing products isn’t the answer.
Again, it’d be like if CDPR decided Cyberpunk was suddenly worth $90 after the 2.0 update. That’d be silly.