All I want is a final proper send-off Splinter Cell before he dies. Sam Fisher’s final job type vibe. I think there is some cool potential there - not that I trust Ubisoft to pull it off, mind.
All I want is a final proper send-off Splinter Cell before he dies. Sam Fisher’s final job type vibe. I think there is some cool potential there - not that I trust Ubisoft to pull it off, mind.
It can, but it is generally more emotionally charged than saying “lone” instead.
Back in like middle school or whatever it was around that time we had a portable drive (or was it just on a CD?) with an installed folder of UT99 we used to bring to school. During recess we’d go and copy paste it to the PCs in the computer room and play little LAN tournaments until a teacher would find us and chase us out. Instagib only or course, and I think we also played 120% speed.
Good times indeed.
Same. It depends on the game though, obviously. If I’m playing Deadlock or something similar (fast paced and competitive) I’m not going to go for graphics fidelity. But anything single player? 60 FPS is perfectly fine and ray traced lighting can make a huge visual impact. Both Alan Wake 2 and Cyberpunk looked great with RT and well worth forgoing 100+ FPS.
Is anyone surprised? I mean, its Monaco. Hate it all you want, it belongs on the calendar. And I completely agree, Monaco qualy is one of the season highlights for me, every year.
I’m hoping this patch is the perfect balance of making being grouped up midgame not horrible, while still stamping out double soaking (which I find a boring and annoying optimisation).
Also interested to see the comeback mechanics toned down a touch. The game has felt very yo-yoey to me since the last big patch. You’d often work hard for a midgame lead, misplay one fight and suddenly be behind. Didn’t feel great.
The only real qualm I have is the lack of Ukrainian and Russian accents on the English dub. I don’t really understand the thought process as I felt like it added a lot of character and immersion to both the originals and to the Metro games.
Otherwise I’m optimistic, I think the game looks good and they’ve been saying all the right things. Game journalists who have played it also report things that make me feel very hopeful, both in terms of micro gameplay (atmosphere, tension and isolation without reliance on jump scares) and macro gameplay (decisions mattering, branching stories and factions).
I pre-ordered the ultimate edition regardless to support the studio after the horrors they’ve survived over the war, including losing colleagues to the frontline.
Reminds me of Cassidy’s foreskin musings in Preacher.
Time is a flat circle eh?
Also makes sense from a performance perspective. I know he is far from single-handedly responsible but part of being in charge is that you’re the one the buck stops with. For the past almost two years straight the “upgrades” the team has brought has consistently not worked - multiple times even making the car actively worse.
This will surely only end well and will lead to Alpine surging towards becoming a hugely successful and respected team.
Edit: didn’t see which sub I was on lmao
Good, this is a game I will definitely want to try to make work with ray tracing, so I’ll need all the tools I can get to make it work.
I’m in a bit of a down period as STALKER 2 is coming out soon so I don’t want to pick up a new story campaign from my backlog in the meantime (Metro: Exodus, Bioshock Infinite and Deus Ex: Mankind Divided are on the docket) in case I’m not finished in time for release day.
Still playing lots of Deadlock, but for a single player story game I’ve gone back to some bits of RDR 2 when I’m not in the competitive mood. I started it earlier this year but abandoned it as I burnt out on it a bit. Coming back to it has been a very mixed experience, there is still so much about it I love - but also some very deep frustrations. And absence hasn’t really made the heart grow fonder in that regard. I don’t really like the mission structure. I know it’s been brought up by others, but I too seem to be among those who are bothered by it. I also find the sheer body count forced on you through main story missions to be so ludicrous as to regularly ruin my immersion. I’m not even that far in and I’ve already basically committed genocide levels of murder! And then the mission is over and nobody is talking about the massacre of hundreds of lawmen?
Still cool, and otherwise would probably have been broken. But it would have been cool to have a parry for all ability effects!
Poor Williams. In both senses of the word, I guess.
It’s the consistency more than anything. That’s the mystery of the Stroll, even with race craft. Sometimes he pulls out great overtakes, sometimes he forgets he has mirrors - and indeed that there are other drivers on the track along with him.
Stance switching is always fun. Can the parry block abilities too or just attacks?
There is also Red Info which is Robert Kurvitz, Alex Rostov, Helen Hindpere and Martin Luiga. They are apparently working on something and will probably make an announcement next year (according to Martin Luiga on his recent Human Can Opener podcast appearance).