I’ve been enjoying Pacific Drive this week. It’s a great survival crafting game in the vein of Subnautica, which is to say there is a linear progression path for upgrades and improvement, and a well-defined objective and end goal.
I just wish it was less stressful. Even just the normal act of activating a gateway to end a run requires a race through your current zone where one misstep can cause you to get stuck long enough to fail. And sometimes conditions just really stack up against you in a way that can be unexpected and frustrating.
Overall though it really hits the spot with its loop. I love returning to the garage and going through the ritual of healing, fueling up, recharging, transferring supplies, and checking on upgrades.
Oh…I also finished and platinumed 13 sentinels earlier this week. I enjoyed that one a lot more than I expected. It’s as compelling as it is eye-rollingly funny how many sci-fi tropes the main story burns through, but I i was frequently and pleasantly taken by surprise. And the battle system, which through the first area I thought was so easy it was basically a formality, really did become more challenging and tactical, especially when trying to get S ranks.
This is Snail again 😄
I’ve never played one except a PSP game way back that I dont think I understood at the time. I can’t even remember why I had it tbh. But I’ve been eyeing the series for the past few years. They look fun, but I’m not typically a Capcom fan and I’m pretty sure it’s not for me. Glad to be able to finally give one a proper try.
Eh…seems sweet but contrived.
In searching for the video, (already provided in this thread) I amazingly found that this appears to be the same school where a selection of boys from the class of 2018 posed for a gleeful photo of them throwing up the nazi salute.
I kind of love Control’s navigation. The map is helpful enough to point you in the right direction, but also shitty enough that you have to also pay attention to the diagetic signage. It’s uniquely immersive.
13 Sentinels: Aegis Rim. I am about 25% through with both Remembrance and the battles… Destruction? I’m in awe of the narrative’s complexity. It’s also a little overwhelming, it feels impossible to get any kind of handle on things. The game adds new layers every time you think you’re getting it.
Im really enjoying it though, the mystery is really fun to dig at.
I also beat Malenia this week, which is pretty much the last major thing I had left in my first Elden Ring save. I got help of course (thanks superelva11), but it’s been really satisfying tying a bow on that. 140 hours, plus another 30-35 on a second save - Elden Ring is officially the most time I’ve ever spent on a single game by quite a large margin.
Good luck my friend. Hollow Knight is a special one, but those bosses can be punishing. A few of them took me separate sessions over a few days, which is a frustrating way to play games for me, but it’s such a rewarding experience otherwise. I recently rewatched my recording of beating one of the bosses and I was fumbling so bad, I could see my own desperation in the way I was playing.
Apparently there’s a secret phase for the final boss that I was more than happy to experience via YouTube. I was perfectly satisfied with just rolling the credits.
You can’t be too broke to break As a woman always something left to take So you shouldn’t try to stay too late or talk to strangers Look too long, go too far out of range cause Angels can’t watch everybody all the time Stay close, hems low, safe inside That formula works if you can live it But it works by putting half the world off limits
It’s been a few years since I watched it and none of this made sense to me. Just read the Wikipedia summary for a refresher and it’s one of the most incomprehensible summaries I’ve ever read. All I can say is that I remember taking the movie at its word more or less. Interesting idea though.
The desperation is palpable.
I’ve actually wondered that same thing myself…
Well deserved. My kids fucking love Astro’s Playroom.
13 legal actions total regarding:
For a brief second I thought the last might have actual merit:
On March 28, the attorney general’s Consumer Protection Division contacted Spirit AeroSystems, a Boeing parts supplier, seeking documents and communications related to airplane product defects.
But of course:
The attorney general’s investigative letter also demanded records “that Spirit relies on to substantiate its claim that a diverse workplace improves product quality,” enhances performance and spurs the company to make better decisions. In a news release, Paxton’s office said his office was investigating “whether those commitments are unlawful or are compromising the company’s manufacturing processes.”
You can see by how many of these organizations immediately acquiesced to the state’s “concerns” how transparently Paxton is using state power vexatiously to just…bully compliance with his political ideology. Paxton is a D-grade villain.
If I thought she had a conscience I’d believe this was meant to be a punishment.
Via Kotaku:
Bloomberg previously reported that the vampire shooter’s [Arkane’s Redfall] troubled development grew out of a push by top Bethesda leadership to make a live-service game, a decision that ultimately led to sky-high attrition and multiple delays.
All reward, no risk for the executives demanding that their best-in-class immersive sim developer create an empty live service shooter. Stupid decision led to predictable outcome and the workers feel the ax for it.
Finished the main campaign in Midnight Suns. I maintain what I’ve said previously about the dialogue and characterizations bearing heavy MCU fanfic vibes. None of these versions of the characters qualify among my favorite iterations. But hot damn if it isn’t super well balanced, addicting, and fun to play. The 60 or so hours I spent on it went by like a breeze and I still dip in to raise my remaining friendship levels.
I tried out Sifu from PS Plus and am glad I hadn’t ever bought it. Seems like a super cool idea and good execution, but it felt a little like a fighting game with its button pressing combos (plus I hate combos where you have to flick the movement stick around). I also didn’t fancy the idea of having to worry about how old I was gettiing in the early levels and potentially have to play them over again just to lower my age for later level runs. Broke my threshold for punitive tedium.
Now I’m a few hours into Outward, and it’s promising so far. I’m loving the promise of the new stuff I can find and make, although I’m taking it super slow because the power dynamic is (intentionally) very intimidating.
Interesting. Uncharted territory!
May I ask what the appeal is to that over just the base game?
My incredulity is as boundless as it is impotent.