The o.g show creators were working on this one to start out with, but they both quit the project over “creative differences” or something
In the Dark of the Night goes pretty hard as well
My little boy Salami Sandwich
Would it be like those Japanese light novels where they explain the entire premise and tone in the title?
The baseline Zaku II design looks cooler than every Gundam ever, fight me
You may not like it, but this is what peak performance looks like
Ah, makes sense, I didn’t play it that much and I’m a huge slut for mid-20th century architecture so that was all I remembered
Wasn’t Prey more of an Art Deco but in space sort of vibe?
It’s red, but in my defense it’s been either red or blue since I was like 5
Do you have a link for that? I’ve never heard of either of them but that sounds entertaining
As someone who played it back when it released at the height of call of duty’s popularity I always thought that:
The really effective thing about the WP scene is that it kinda tricks you into doing it, quite a few of the CoD games had sequences where you fly a drone or an AC-130 and just blow away endless little white silhouettes without thinking about it. And the WP bombing plays on that expectation and makes you realize what you’ve been doing without thinking in all those other games.
Diablo if it’s brought up as a negative RE4 if it’s as a positive