Even nicer: if there is a piece of tall grass next to water, just walk around it while hitting. Step, hit, step, hit etc. until it’s done. There are a couple cheesier solutions depending on what you have (e.g. rose and bow)
Even nicer: if there is a piece of tall grass next to water, just walk around it while hitting. Step, hit, step, hit etc. until it’s done. There are a couple cheesier solutions depending on what you have (e.g. rose and bow)
Consider a network tap. Should by design be invisible to the program being examined.
Yeah, I noticed you invested a fair bit in a wand compared to my direct RoH RoSS approach
Yup. Had some time to kill offline so I just ascended that run, I’ll probably drop a post as well
My first 7 (IIRC) chal wins were with that combo, I had some experience with what I was doing.
Congrats. I have the seeded RoH + RoSS run unfinished, just about to do alchemy prep before I go kill Yog. I will note that food has been no issue, as I write I’ve explored all floors and have 19 rations and miscellaneous other food.
I know it didn’t give you all info in the log, but IIRC it did have hit chances and such, correct?
There was a fork that gave you much more info, not sure if it’s still active.
I will also note, the game doesn’t use raw RNG, it tweaks it a bit to achieve a significantly lower chance of “cursed RNG”
I got one in an hour over on Discord
I also got PGC-BTP-MTC from ifritdiezel in the Discord, with the rings properly accessible.
Honestly the run is fairly easy, if anything I’m going through too fast (thus low level so a bit behind on talents). Also I should have kept the rotberry for grass generation, ultimately I can deal without it, not using tipped darts is a shame though.
I just need something to kill crabs early on. Beyond that the goal is to avoid melee
Huntress with early RoSS and RoH (and maybe transmute for a better tier 1 weapon) might be able to do it, barkskin to cover for armor and point blank talent in place of melee weapons.
Maybe I’ll give it a shot when I don’t feel like doing standard challenges
Items dropping on a chest is not a new thing, presumably you just haven’t encountered it before
Rare but it happens… time to put the corrosion wand to work then
Alternative solutions: change the tile type with e.g. aqua blast, use some sort of teleporting e.g. chains or blink stones, and several other options depending on what you have
Inspired by, a rogue-like Shattered Pixel Dungeon (at the very least I saw this photo in its subreddit a couple days ago, and we are in PD’s lemmy community)
Going by the phrasing I’d say educated guess. I for one agree, it sounds like a massive liability when you have e.g. data protection laws to think about
set up != write software
From the little I played with Arduino’s IoT platform, I honestly believe that if there is a compatible sensor that can detect vape smoke, almost anyone could get a simple version up and running. It was a very simple and largely automated setup if all you want is to get the sensor output to the portal and then link it to a UI element.
Of course gluing together this software is more complex than that, but it’s no grand feat either.
Absolutely I am making a bunch of assumptions. Following the tried and true Keep It Simple Stupid approach. Because there is no indication given that any more complexity is required, and keeping complexity to a minimum is key to efficient development. If there was anything actually technically impressive (or at least technically impressive sounding) about what they did, I trust they would have mentioned it.
I have to ask though, why No on the Succubus?