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Cake day: June 9th, 2023

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  • I was part of a campaign that was running for a few years that unfortunately ended abruptly before I could ever naturally reveal the several puns and references I packed into my character from the outset. The set up for the ones I remember are my character was a large, friendly paladin whose highest stat was in Charisma, who largely wanted a group of friends and his highest goal was to be called their pal, who wanted to be called by his last name by his friends, who was half angelic/celestial (can’t remember the name of the race), who had dark skin, a large muscular frame, bald head, and short facial hair, whose starting gift was his blessed chainmail, and whose name was Cronwier Aderb.

    The references that I remember are that he was designed in the image of a meme with Terry Crews photoshopped as a paladin (stats also reflected this meme), his blessed chainmail was his Hole-y Armor, I remember there being something about his name reflecting a crown but I can’t remember the pun or reference, and lastly he wanted his friends to say “this is our pal, Aderb.” That last one I remember I specifically came up with after the DM asked if my character was going to be “like your dark souls character, another paladerp?”


  • Great, you have a simple rule that’s wholely unrealistic and as poorly construed as pretty much everything else you’ve been saying so far. Such a rule could so easily be worked around that it may as well already exist for all that it would matter.

    I’ll again reiterate that I agree with what you want to argue. I agree that I think Steam could probably take a smaller cut, still be profitable enough to stay in business at the same scale they are, afford more smaller businesses a better cut of the money they’re generating for themselves and for steam, and give the option to charge less to consumers. I agree that there are too many mega corporations, making way too much money, screwing too many of their clients, customers, and employees. I agree that too many executives are making genuinely fuck loads of money that are inhumanly excessive.

    I’ll still say again though, that pretty much everything you’ve argued so far is wildly unrealistic, unfounded in reality, barely thought through at all, and comes across as the absurd ramblings of a middle schooler who passed an economics elective.

    I’ll also point out the hypocrisy of you attacking Steam (and to your credit other distributors retail or otherwise) but defending the publishers that by your arguments simply must charge more or else they don’t make money back on their investment. Your argument defends AAA publishers such as EA churning out games year after year with the exact same code just different stats for sports games (FIFA, NBA, whatever the current football games are), games exploiting gambling addictions (pay to win, FOMO, loot boxes), and games exploiting the efforts and attention of children (Roblox).

    Also “something must be broken in your brain for you to defend them instead of your own interests” is rich coming from the person who’s very visibly experiencing double-think seemingly genuinely arguing “of course publishers aren’t going to charge less for their titles on other digital marketplaces because if they need a $49 RoI on Steam then they’re going to charge the same $70 price on other platforms” at the same time as “well if Steam didn’t charge a 30% cut then you would pay $50 for an otherwise $70 title!” as if you don’t believe in your own argument that they would charge the same exact price on Steam as they do elsewhere.



  • Oh is that because Steam exists in isolation and can’t be compared to any other platform? If so, tell me what about Steam makes it an apples to oranges comparison with Epic, GOG, Origin, and Battle.Net? If they’re up for discussion then why is it that physical game distribution isn’t allowed to be talked about? If an average consumer is only really concerned about getting the game then why are some forms of getting their game not allowed for discussion? Why should retailers be exempt from this discussion?

    You also didn’t seem to mind slashing their cut percentage in half, but how can we know that’s a feasible percentage if we’re not allowed to talk about other distributors and see if they’re able to make 15% work? If we’re not considering other distributors at all then who’s to say if 30% is unreasonable? Should it be increased or decreased and by how much?

    Suppose we were instead talking about Nintendo selling games for too much, how would we decide it’s too much if we couldn’t compare it to other studios, distributors, or platforms that demonstrate they can still run a business and charge less?

    Face it, talk about and comparison to any other distributor or distribution method is fully relevant and required if you want to have any meaningful discussion. You just don’t seem to want to discuss retailers because they’re hurting your weak argument.



  • I find it absolutely wild that you seem to think Steam’s 30% cut is the sole reason AAA games cost $70. Have you ever looked into how much it costs to sell a game at a retail store? From what I’ve seen Steam takes roughly the same cut as most retailers do and then the publisher still has to produce the physical copies and distribute them. They would make the same amount on Steam if and only if they printed, burned, packaged, and distributed their physical copies for free, not to mention the promotional materials they’re sending out to retailers.

    Everything I’m seeing indicates that compared to a physical copy (which is given for a majority of AAA games) a major publisher would earn far more money per copy on Steam than at GameStop, Target, Walmart, or any other retailer where they’re charging the same $70 price at. But Steam is the real problem that’s hurting their RoI, apparently.

    I’ll agree I think Steam’s cut is high and they could earn a lot of favor by turning it down a bit, but your argument seeming to insinuate that their 30% cut is the sole reason games cost $70 is absolutely wild to me.



  • Apparently “W” was originally written as “uu” as early as ~600AD, hence the name, however it still used Latin/Roman letters which hadn’t yet distinguished between u and v as letters. For at least 700 years, u and v appear to have been considered the same and interchangeable (so "Double U " could look like “uu” or “vv”) but it depends on your language whether it was verbally called a “U” or a “V” until the first recorded distinction between the two in a Gothic era alphabet written in 1386. The two apparently did still see some overlap in use until about the 1700s with the turning point appearing to be when the distinction between their capital forms was accepted by the French Academy in 1726.

    tl;dr: “Double U” predates the distinction between “U” and “V” so it’s up to chance which letter a language called it before it stuck.



  • MufinMcFlufin@lemmy.worldtoMemes@lemmy.mlData storage vs backup storage
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    6 months ago

    I’m not saying I know this person is an asshole because they drive a large, obnoxious vehicle every day. I’m saying I see people who drive large, obnoxious vehicles on a daily basis and as such it wouldn’t surprise me if this person also drove this large, obnoxious vehicle on a daily basis because I’ve seen others do it. It’s not outside the realm of possibility that this person does use this as more than a “toy” just as much as it’s possible that this is the only time it was ever on-road.

    If this person drives this vehicle regularly in relatively urban areas (or really much anywhere except mostly on empty roads or off road) then I’d be disappointed and frustrated that their toy is something that has been modified in a way that makes it larger and more dangerous to both other drivers and pedestrians. That’s not to say I think they’re doing that specifically to be more dangerous to everyone else, but the net effect is still the same. Their modifications have made it harder to see others close to the car, made it easier for others to go under the vehicle in the event of an accident, and made it more likely to tumble in a crash.

    That all being said, my experience with the type of people who install modifications like this to their vehicles would suggest they’re an asshole who’s either apathetic to the danger they cause others or like these modifications specifically because it pisses people off. Just as you said I don’t know from this single photo whether this person fits that mold and I’m not going to pretend I do, but I’m also not going to give them the benefit of the doubt.

    You may feel comfortable introducing the possibility and almost insisting that their vehicle is a toy, but personally I’m against calling almost any car or truck a “toy”, much less one that has wheels that look taller than many people.



  • Eh, at least as far as the combat goes I liked doing the Net Runner thing: hacking cameras left and right and killing off enemies before they ever saw me. That being said I put the game down when it became too much of a chore to get much anything upgraded. My combat style may have been suboptimal but I had fun with it.

    I also didn’t have any issues with bugs or graphical issues, but I also first played it pretty far into its life after they could fix plenty of things. Don’t remember exactly when it was, but it was after the anime was no longer super relevant but before that big 2.0 update. I also know I played using some mods, and I can’t remember if there was a mod that fixed a bunch of issues.



  • If you want to discuss specifically why someone might pirate a game for the explicit purpose of not liking Nintendo’s practices then it sounds like you don’t understand the concept of spite and/or don’t understand how infrequently that is the primary reason one would pirate a game in comparison to the other myriad reasons.

    Pirating a game comes with some inherit risk depending on precise circumstances so a potential pirate would be to weigh how much their desire to play a game compares to the time and effort it would take to get it working (download time, installing emulators, installing drivers, configuring, modifying the game, etc), the risk to the machine they’d be installing it on (the malware that may be installed alongside, the risk of physical damage to hardware modifications that might be required, the potential for your console or your IP being banned from servers, etc), and if it’s worth any additional hardware they might require to install it (additional storage space, buying tools to modify hardware, buying hardware mods that could allow hacks, etc)

    Not being physically, legally, or financially capable of buying games may make someone willing to risk some, many, or all of these factors. I can’t imagine a significant percentage of people who’d pirate a game like Tears of the Kingdom were financially well off enough to easily afford it, but chose to do it with the explicit purpose of saying “Screw Nintendo, they don’t deserve the money I easily could give them for this game.”

    I can however reasonably believe that the majority of the pirates for a game like Tears of the Kingdom would do so because “I can’t play the game without better accessibility options that Nintendo doesn’t offer, so I need to play it on an emulator that can support what I need”, “it’s not available in my region other than from brick and mortar stores which are all out of stock or charge absurd prices I can’t afford”, or “I just want to add a few mods to make the game I love even more enjoyable without risking my console getting banned from online play”.

    But refusing to discuss other reasons except the most petty feels like you want to disregard other valid reasons in order misrepresent piracy as nothing but a petty practice. Of course I don’t know your exact intentions, but that’s the vibe I get from your response here.



  • One of my friends made the mistake of linking his PSN account right when he started playing Helldivers 2 then shortly found he was banned from the game. After he did some digging, he found his PSN account was banned for “suspicious activities” despite having not used it in over a year. After even more digging he eventually finds out it was because when they kept charging him for their premium service and he was trying to cancel it, they wouldn’t remove his payment information. He checked multiple times with them and they said they did.

    Next payment period rolls around and they charge him for another year of service all the same. He tries to get it refunded, he talks to them about how they said they removed the payment info and it’s nothing but “well there’s nothing we can do about it now” type bullshit. So he goes to his bank and did a charge back on the annual fee, since they keep insisting it’s impossible. Wouldn’t ya know it suddenly it’s very easy to remove his payment info, cancel that premium service, and take care of everything.

    All of this was done about a year prior, and he left his account untouched since fuck Sony and PlayStation at that point. I guess they waited until his account was active again being used for a game for them to suddenly realize they really don’t like his charge back and deactivate his account entirely, blocking access to everything linked to it, including Helldivers 2.


  • MufinMcFlufin@lemmy.worldtoMemes@lemmy.mlGame difficulty
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    5 months ago

    You’re presenting the two options as similar when I’m not entirely sure they are. You’ve explored making an easy game harder and a hard game easier, but let’s look at the other two results from your presented options: making an easy game easier and a hard game harder.

    Making a hard game harder is often met with praise because the people who beat or otherwise enjoy the hard game already want and expect a challenge out of the game, so giving them more of that is almost what they expect already.

    Making an easy game easier can be met with praise as much as it can be subject to criticism. The Pokemon series has long been critiqued for continually making every next installment easier and easier for the last several generations.

    Obviously in your example of making a hard game easier there are people in favor of it but also people against it. The fact that we’re having a discussion about this controversy is proof enough that many people want it, but dedicated fans are often against it.

    And just like in your example, I don’t think I’ve ever seen someone against allowing an easy game to have harder modes as long as it doesn’t negatively impact those playing the easier modes.

    The trend I’m seeing amongst these 4 outcomes is usually that allowing the option for a harder mode than the game already allows is often agreed upon by the wider gaming community, but asking for easier modes is often controversial. The trend I’m also seeing is that this remains true regardless of if the game was considered easy or hard in the first place.

    Your original post seems to imply that players and fans for hard games are being obstinate and resistant to allowing the same concessions that players and fans for easy games do, when you could use the other two results I brought up to make players for easy games seem just as obstinate. “Us players of hard games are allowing for harder games to be made, why do you fans of easy games seem to be having such a controversy over if easy games should be made easier?” or something to that effect.

    In my opinion, the controversy isn’t whether hard games should be made easier, it’s whether games that fans enjoy should be made easier.