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Cake day: May 13th, 2024

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  • Freerunner is kinda niche. He works very well with a ring of haste, and poorly with swarm intelligence. The idea is you run from fight to fight, and by the time you encounter another mob you have the ability recharged, and take every fight with 2x movement speed, bonus evasion (works well with ring of evasion), and stronger thrown weapons. The 2x movement speed while invisible is nice, too, and stacks with ring of haste.


  • Imo, roh is very strong, but only at +3 or higher. If you get the t3 ability to use your cloak even when it’s unequipped, you can run ethereal chains as well, which is the best artifact in the game. Keep the row equipped. Furor isn’t as strong as something like a ring of evasion or haste, but you should identify them as fast as possible (not upgrading the t1 ability to instantly identify rings was a mistake, as you now can see, since you can’t really figure out what an optimal build is).






  • Riversedgeknight1@lemmy.worldtoPixel Dungeon@lemmy.worldThat's new.
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    6 days ago

    As far as I see it, the issue people have is that, like it or not, this is a sensitive topic and probably shouldn’t be present in a game that has nothing to do with such topics. I understand that sentiment, but at the end of the day, the dev can do whatever they want with the game. That being said, people are justified in voicing concern or frustration with this change (discussing gameplay decisions is one of the reasons this community exists), given it is done so in a non-destructive way. Don’t get mad at people for disagreeing with you, but also understand that everyone on here is a person too.




  • You probably just want to get heal pots from f11 shop, put your 4 sou into that sword and armor to get them both to +3, so you can wear them both with 16 str. To survive until you get both pos from f11-14, put 2 or 3 sou into your evasion ring to boost your ehp. With t5 weapon and armor and chains, the caves boss should be a breeze, and you can snowball the run to ascension





  • Unlocking them after a normal run was just a suggestion, anti challenges could be implemented without that restriction, of course. The whole idea was that players who struggle with the game don’t have to rely on seed seekers. Even with anti challenges implemented, seed seekers could still do their thing. This isn’t trying to replace seed seekers, just help with an underlying issue.