Kinda in awe of HG strategy this year. Release a moderate sized patch (Omega), kinda meh for long time users TBH, with a free-to-play-on-every-platform expedition, rope in lots of new users. < 3 months later, huge visual and gameplay update with the single most requested feature (since launch) from the existing userbase. This is the way.
Looked like just expedition rewards. But QS was never a reward in the past so this was a pleasant surprise. Two days of expedition grinding to collect the equivalent of 6 weekend missions? Sign me up!
[Sorry for the duplicate thread, y’all, I’m cross-posting from kbin.social and all this software is still new and buggy AF. Deleted the other one, since it had no comments. Farewell, nine upvotes, I hardly knew ye…]
Sure! You can claim it from the Quicksilver Synthesis Companion, to the right of the Nexus in the Anomaly. Interact with them and you will see “Collect Expedition rewards” as the bottom option. The Atlas Sceptre and Starborn Runner and all the other rewards will be there to claim from any save you have including any new save you start in the future.
Ah, packaging up Golden Vector modules to sell doesn’t work, they are nerfed to only be worth 16 nanites :/ but having the GV was worth it anyway.
I think you made the right call. I DID use the Anomaly expedition feature and loaded up with elements and tech I thought might be useful, but none of that was available when the expedition started; even when I got off planet, calling the Anomaly wasn’t immediately an option. I’m only a few milestones in, I’m sure I’ll see it any minute now, but if I’d thought it through I might have stored more mid-game materials! I’ll update when I get there; very curious about what else I can bring over from my main save.
Whew, with the low traffic I was getting worried that Lemmy wouldn’t even cover the basics of what the old NMS reddits used to provide. Thanks for restoring my faith!
Illegal upgrades are a bit of a crap shoot. The best ones are a little bit better than the best S-class mods, but they have a lower floor, so the odds of rolling a max mod are lower overall. If you are willing to grind, buying out Pirate systems and ditching the duds can leave you with some pretty boss mods. For example, the one you got there, can spawn at something like 10-8-6-9% increases (I’m not sure you can get 10% for all 4?) Illegal mods can also get you 250LY hyperdrive mods, 20% Agility, 15% damage for ship weapons…
Another vote for the Infra-knife. Don’t group upgrades, put your max-stat X-class mods in the 4 supercharged slots of your fully expanded ship, wherever they appear on the grid, and you can get 55,000+ damage on an Exotic or Solar, 65k+ on a Fighter.
NEVER MIND: you can also use Silica Powder.
[was:] Anyone else stuck needing Deuterium to fix the launch thruster? Deuterium…that you can craft with dihydrogen and…tritium…that you can mine with your ship…so you can fix the launch thruster on your…ship…uh…