It is nice that Chris and Alex both use realistic dialogue between players, this is always helpful to me.
I noticed that McDowall’s examples seldom deliver one ‘perfect’ solution, but there are often different ways to help solve a problem. Also, people often disagree about these.
@Whidou@ludosphere.fr @ttrpg@a.gup.pe
It is nice that Chris and Alex both use realistic dialogue between players, this is always helpful to me.
I noticed that McDowall’s examples seldom deliver one ‘perfect’ solution, but there are often different ways to help solve a problem. Also, people often disagree about these.
Just like my table!