@anime_reference I feel this in my soul. Was real hard choosing between UO and Metaphor
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@anime_reference I feel this in my soul. Was real hard choosing between UO and Metaphor
@[email protected] that’s a pretty low bar though, considering where we are lol
@[email protected] that’s a pretty low bar though, considering where we are lol
@ami_angelwings @BigShellEvent until the void gets overstimulated and out come the teefies :KannaNomception:
@[email protected] We got him about 3 years ago. He knew when meal time was, but definitely felt like he had to come and tell us or it wouldn’t happen haha.
Riku had a very similar box he stayed in almost all the time. Now he uses it exclusively as a scratching post :NyanPff:
@xavier_hm hmmm. Hard to say. I’ve been playing this type of game for so long that I’m afraid much of it I take for granted at this point.
The good news is that it has 4 difficulties that you can switch between at any time without penalty.
I don’t feel there’s anything mechanically complex to the point of being off-putting for less experienced players, but there is still plenty of room for min-maxing if you are inclined to optimize.
The most “difficult” thing is keeping track of all your units, and what they each do best at. Because each unit in combat is comprised of several individual characters you can customize, the possible combinations can be staggering, but the game is very generous about giving you opportunities to “check your math” before executing actions
Hope that helps :)