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Joined 1 year ago
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Cake day: June 20th, 2023

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  • in rough order of important:

    • experience
    • personal projects or project you contribute to (e.g. a decent sized code base in Github). if you’re early on, this can be school projects.
    • ability to answer programming concepts in an interview settings
    • school/grade prestige.

    I have no idea what I would say in an interview.

    if you have no previous job, then yea. It’s rough. The first job is always rough, and even in software that’s no exception. You will want to talk about decisions and features you worked on in personal projects for that stuff. And of course, really nail down your fundamentals; they really drill you with those interview questions as a junior.

    If you have a job, then talk about that. Maybe there’s some NDA, but you can talk about some problem in general terms and what you needed to do to solve it. You’re not expected to do anything crazy as a junior, so your answer relies more on you knowing how to work in a team than novel architectual decisions.


    Personal example: my first job was at a small game studio and my non-BS answer would be that I simply did bug fixes for a game. Nothing fancy, probably something an intern can do.

    But interview spin: doing those bug fixes

    • helped me learn about Unity’s UI system, I can talk about specific details if the interviewer cares (and don’t feel too bad if they don’t. Even a super experienced engineer won’t be able to talk about every sub-topic of an industry)
    • I talk about where I encountered decisions and when I talked to my lead about what to do. e.g. One bug ended up coming from code that another studio owned. While it was a one line fix, I reported it to a lead who would then create an issue to pass on to that studio. Frustrating, but it shows you understand the business politics of the job, something school can’t teach.
    • I never did it at that first job, but there were moments where deadlines get moved forward, and you think of a compromise for a feature due to the lack of time . That shows your ability to identify the Minimum Viable Product and to understand the problem, both the bad and good ways to solve something (sadly. in games you may have to hack solutions quite often)

    Best of luck


  • We’re talking here about engineering role after all.

    where? seemed like general advice.

    Even then, thee aren’t mutually exclusive. your competence will affect how people see you on a personal level, at least at work. And your competence affects your ability to be given problems to own. You’re not gonna give the nice but still inexperienced employee to own an important problem domain. they might be able to work under the owner and gain experience, though.

    Documentation and presentation are highly undervalued, and your ability to understand and spread that knowledge can overcome that lack of experience to actually handle the task yourself.


  • The idea here is that you have general categories and then you rely on tags to do more granular filtering. so you may be on the gaming group, but if you really hate retro gamess you would instead add games.retro (or something similar) to a filter list.

    The idea of only a few groups and no custom group creation is intentional. There were other reddit alternatives that died out because everone was creating new groups willy nilly and it meant no one group could get enough traction. In contrast, Tildes only started with a dozen groups and you start out subscribed to everything.


    1. it’s not a waitlist, simply invite only. If you can find someone who browses tildes they can give you an invite with no issue. But a semi-common way to “go around” that is messaging the admin, who ofc has infinite invitess, has a business address, and probably has dozens of requests coming in to read.

    2. it’s quite the opposite here. The lack of free account creation is to purposefully limit growrth. Tildes doesn’t want to be a dumping ground for reddit refugees everytime a drama explodes.