Old videogames, cross stitch, and other nerdy pursuits. Occasionally makes short documentaries about stories from videogame history. Somehow they’ve had a million views?!
“Sound[s] bored and enthused at the same time” — YouTube commenter Hoodii
@[email protected] Yeah, this is fair. It’s not a ‘designer’s intent’ thing in audio’s case… but it would still be more faithful to most people’s experience.
@[email protected] Ah, not sure how this ended up crossposted to Lemmy…
Good point about manuals. There are some games where reading them is anticipated by the game and almost non-optional. I remember early-to-mid-90s CRPGs falling into that category more often than not…
@[email protected] @[email protected] @[email protected]
The status quo is already awful for producers, though. Most people who do incredible work end up with nothing to show for it.
You can’t even monetise on YouTube until you hit 1000 subscribers (many give up long before). And even after that, you’re making pennies for months or years.
Advertising is afford-to-eat revenue only when you’re anomalously successful. Most YouTubers I know who have made it work have a Patreon.
@[email protected] I had no idea this game got a sequel.