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Joined 6 months ago
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Cake day: January 10th, 2024

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  • Admittedly i don’t play mmos very much, but from what I’ve experienced they are in no way designed around building community.

    The focus on instanced, end game raids makes it more or less impossible to have the spontaneous interaction that originally sold the genre. The combat being optimizable the way it is gets rid of any creativity or self expression (and hurts the games in other ways too). Even little things like maps and map markers remove reasons to interact. Then auto matching and market places remove what little community is left between the lines. Community is formed in spite of have design these days.


  • The last MTL i read was fine but not great, but that already describes many official localizations out there. If the mtl is bad it’ll probably get rid of the cheap, low quality localization teams and leave it in the hands of actual talent or passionate fans. Either way i don’t see this a being a bad thing.

    On the other hand, the biggest localization scandal (for lack of a better word) didn’t happen at the translation, it happened when failed YA authors were allowed to rewrite the work, which will still probably be a problem. So it might not do very much good either.