soiejo [he/him,any]

  • 3 Posts
  • 29 Comments
Joined 4 years ago
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Cake day: July 29th, 2020

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  • Did I say “imagine being scared of dogs”? No, I said “Imagine hating dogs and dog owners so much that you post on a toxic subreddit entirely dedicated to that hate”

    It’s like someone said “r/incel” is a toxic community and you went and said “Well actually loneliness and depression among young males is a serious problem, why are you making fun of them?”















  • I don’t like building a full building inch by inch

    You will be kinda disapointed by that then.

    I don’t like having to worry about eating too

    There’s an option for lowering hunger rates (not sure if you can completely disable it) but you can automate food production very early on, and after you do food becomes a formality pretty much.

    I don’t like rust’s empty world, devoid of NPC’s short of playing it coop with a lib

    Palword’s Islands have settlements, camps and towns with npcs, so it’s much less empty than rust

    I don’t like literally every tiny thing having to be crafted, especially with it having its own little crafting subsystems like…

    This will be a big dissapointment then, bc it is exactly lije you described. Again, the fact that you can use the pals to automate the crafts is a big upside, but you will have to do a LOT of crafting, and some of ot will be manual.

    On a final point, the game is very customizable. You can increase/decrease hunger rates, drop rates, exp rates, how much time it takes to craft and build and many other things. If you dislike a certain aspect of the game you can absolutely make it negligible with the configs.


  • I am biased bc monster catchers and survival games are my favorite genres, but it feels like the dev team was split in half on wether they wanted to make an actually decent monster catcher or just fill it with edgy jokes. The base building and automation mechanics are really fun, but I wouldn’t blame someone for being put off by the ““humor””