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Joined 1 year ago
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Cake day: June 25th, 2023

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  • A problem with The Witness is that the game’s single biggest excitement comes from a twist that revealing completely spoils

    spoiler

    The environment puzzles

    So it’s stuck in the position of letting 80% of its player base walk right past the best part, or preserving the moment of discovery.

    I’m personally grateful it has the integrity to let me find it on my own, but it’s also a bummer since at least two of my friends beat it without ever realizing





  • I’m taking it on two fronts (though admittedly reading right past “inkflowers” and “metal pans”) 1- the literal planet and moon, with the moon eventually drifting out of orbit, overcome by the gravity of some other body 2- a more metaphorical relationship of a girl and her brother. I’m reading it as a family member with special needs or just in need of a caretaker. She uses him to hide in some sense, using the need to caretake as shelter from other things in life. But eventually that brother is gone for some reason or another, and she’s left adapting to the new exposure

    Metal pans may be hospital trays/bedpans?









  • spunkycomics@lemmy.worldtoboardgames@feddit.deSpiel Des Jahres winners
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    1 year ago

    I’ve played Akropolis and Planet Unknown.

    Akropolis is a competitive city builder where you’re having to make the choice of expanding outward or nullifying previous tiles by building on-top / upward for more points. I really enjoy it, my favorite new one of the year. (I tend to enjoy stylish, colorful, solo puzzley games)

    Planet Unknown is a grid-planet that you’re terraforming with tetronimos. There are several tracks of environment types with different bonuses. I enjoyed the gameplay well enough but found it a little slow for my tastes; wife liked it more than I did.
    What I did really appreciate is how replayable it seems. There are tons of planet variants, terrain tracks, and challenge cards that seem like you could really build the experience you want