Lead UX Designer, A11y advocate, NN/g Certified in Interaction Design.

In my freetime, I play games, play with gadgets, solve Rubik’s cubes, play rando’s on Lichess, and take lots of naps with my 6 cats.

  • 6 Posts
  • 33 Comments
Joined 1 year ago
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Cake day: June 14th, 2023

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  • I think of “retro” as pixel-based and early 3D games that were sorta killed during the PS1/Saturn/N64 era.

    Once we get into more advanced 3D / Polygonal games (PS2/GameCube/Xbox), it’s a different era; but it’s not due to the visual shift alone, but the design philosophy and craft/code itself. I would consider them “modern” and point to series like Zelda as an example.

    Games like WindWaker feel more connected to Breath of the Wild than it does to Link to the Past or even Ocarina of Time. And I think the same goes for series like Mario, Metal Gear, and so on.










  • I like having either tags or posts that start with the brackets (eg: [venting]) so you know what the poster expects in terms of responses. Are they looking for help or just venting? Is it a meme or actual discussion around a piece of media? It just sets some clear expectations at the start so the threads can be what’s most helpful or productive / fun