Gormadt@lemmy.blahaj.zone to RPGMemes @ttrpg.network · edit-21 year agoGood advice for DMs old and new alikefiles.catbox.moeimagemessage-square59fedilinkarrow-up1698arrow-down118file-text
arrow-up1680arrow-down1imageGood advice for DMs old and new alikefiles.catbox.moeGormadt@lemmy.blahaj.zone to RPGMemes @ttrpg.network · edit-21 year agomessage-square59fedilinkfile-text
minus-squareval@infosec.publinkfedilinkarrow-up7arrow-down1·1 year agoThe dungeon layouts from malls and subways is just stupid. Just placing rooms is not a meaningful portion of the work in designing a dungeon. If you want to steal one, there are so, so many already designed for TTRPGs already and available freely.
minus-squareGormadt@lemmy.blahaj.zoneOPlinkfedilinkarrow-up9·1 year agoPersonally I find the room layout the hardest part so stealing a layout helps me jump off Laying out traps, secrets, monsters, etc is the easy part Now area maps are a whole other ball game though, my players have been exploring Idaho now for 2 years and no one has caught on yet.
minus-squareMajorHavoc@lemmy.worldlinkfedilinkarrow-up5·1 year agoYou’ve clearly ridden safer subways than I have.
The dungeon layouts from malls and subways is just stupid. Just placing rooms is not a meaningful portion of the work in designing a dungeon. If you want to steal one, there are so, so many already designed for TTRPGs already and available freely.
Personally I find the room layout the hardest part so stealing a layout helps me jump off
Laying out traps, secrets, monsters, etc is the easy part
Now area maps are a whole other ball game though, my players have been exploring Idaho now for 2 years and no one has caught on yet.
You’ve clearly ridden safer subways than I have.