Yuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · 10 months agoIt's a miracle that Palworld exists, according to the studio founder: 'It was the antithesis of proper game development'www.pcgamer.comexternal-linkmessage-square23fedilinkarrow-up135arrow-down10
arrow-up135arrow-down1external-linkIt's a miracle that Palworld exists, according to the studio founder: 'It was the antithesis of proper game development'www.pcgamer.comYuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · 10 months agomessage-square23fedilink
minus-squarebarrbaric [he/him]@hexbear.netlinkfedilinkEnglisharrow-up8·10 months agoQuestion that I’ve not seen answered anywhere: if they’re “small indie devs can’t even make a game uwu”, how did they end up with a front page banner ad on steam on release date? Doesn’t that cost a fuckload of money?
Question that I’ve not seen answered anywhere: if they’re “small indie devs can’t even make a game uwu”, how did they end up with a front page banner ad on steam on release date? Doesn’t that cost a fuckload of money?