DayOfDoom [any, any]@hexbear.net to games@hexbear.netEnglish · edit-27 months agoWhy do they keep making these hideous hand-drawn remakes? Like, it can't be saving that much money when the skills to draw this well is about the same as it takes to do pixel art, probably.hexbear.netimagemessage-square17fedilinkarrow-up137arrow-down10file-text
arrow-up137arrow-down1imageWhy do they keep making these hideous hand-drawn remakes? Like, it can't be saving that much money when the skills to draw this well is about the same as it takes to do pixel art, probably.hexbear.netDayOfDoom [any, any]@hexbear.net to games@hexbear.netEnglish · edit-27 months agomessage-square17fedilinkfile-text
minus-squareSSJ2Marx [he/him]@hexbear.netlinkfedilinkEnglisharrow-up2·7 months ago there is some kind of technology that would allow them to mimick hand drawn/early digital animation A lot of the better animation directors can and do do this, but it’s kind of va rarified skill.
minus-squareRyanGosling [none/use name]@hexbear.netlinkfedilinkEnglisharrow-up2·7 months agoAny examples?
A lot of the better animation directors can and do do this, but it’s kind of va rarified skill.
Any examples?