• theposterformerlyknownasgood [she/her]@hexbear.net
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    9 months ago

    Okay but the original post is fucking stupid though. The idea that you can’t have problems with the aesthetics of a medium because of tbe exploitation of the workers is nonsense and should be fucking dunked on. Like nobody would call you a bad person for saying Marvel films have bad scores or poorly written dialogue no matter how shitty Disney is to their employees.

    • autismdragon [he/him, comrade/them]@hexbear.netOP
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      9 months ago

      I mean op said in a reply that he straight up doesnt think yellow painted cliffs are bad at all and thats why he made this post and I agree with him. They get put there because people dont find that shit on their own and its also a “respecting the players time” thing not to force them to explore everywhere looking for the climbable portion.

      Theres probably better ways to do it but. Im with twitter op.

      • ashinadash [she/her, comrade/them]@hexbear.net
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        9 months ago

        They get put there because people dont find that shit on their own and its also a “respecting the players time” thing not to force them to explore everywhere looking for the climbable portion.

        Yeah like in the Sands of Time trilogy. Those games had easily readable climbing elements that respected your paths because of yellow paint blob-no-thoughts

        • GalaxyBrain [they/them]@hexbear.net
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          9 months ago

          Sands of Time was mostly a series of corridors of self contained puzzle rooms. With games being entirely unfocused experiences bow, you need the yellow paint. I’d prefer games just be shorter, more focused and cheaper, but here we are.

        • KobaCumTribute [she/her]@hexbear.net
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          9 months ago

          It’s basically a shorthand for cinematic interact locations that otherwise get lost in the noise of otherwise-identical clutter surrounding them. Like “is that flattish rock a pretty scenery rock or a mantling-cutscene rock?” sort of stuff that gets solved by just splashing bright paint on the interactable stuff or otherwise making it stand out aesthetically even when that doesn’t make sense diegetically.

    • kot [they/them]@hexbear.net
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      9 months ago

      I think the point is that blaming the workers for the shitty writing is myopic, because it really comes down to shitty work conditions, ridiculous deadlines and executive meddling. These people think that their art sucks because the people making it are incompetent, and therefore deserve to the punished, and not because of capitalism, which is the real culprit. They can’t see systemic problems because their worldview is highly individualistic.