• Cosmos7349@lemmy.world
    link
    fedilink
    English
    arrow-up
    107
    arrow-down
    2
    ·
    8 months ago

    I mean it’s a play as old as time; “we give great deals to the sellers and the buyers, until we own the market”

      • pivot_root@lemmy.world
        link
        fedilink
        English
        arrow-up
        58
        arrow-down
        2
        ·
        8 months ago

        Developers. UE5 is chalking up to be the defacto standard for modern titles that don’t have budgets large enough to make their own engine.

        EGS, on the other hand, is still an abysmal failure beyond the lure of free (and increasingly shittier) games and a yearly 25% off discount coupon that people fall for.

        • I Cast Fist@programming.dev
          link
          fedilink
          English
          arrow-up
          32
          ·
          8 months ago

          I really wish they’d start by not making the EGS program a fucking UE5 app. Seriously, using the whole ass engine to render html is stupid beyond belief

              • I Cast Fist@programming.dev
                link
                fedilink
                English
                arrow-up
                5
                ·
                edit-2
                8 months ago

                If you peruse the folder where it’s installed and compared to any UE4 or UE5 game, you’ll notice all the other similarities in .dll files, folders and whatnot. Even the CrashReporter.exe is the same you see in unreal games. Or you can check the config files at Epic Games\Launcher\Engine\Config which has stuff like BaseEngine.ini which, among other networking configurations, also has this:

                [/Script/Engine.Engine]
                ConsoleClassName=/Script/Engine.Console
                GameViewportClientClassName=/Script/Engine.GameViewportClient
                LocalPlayerClassName=/Script/Engine.LocalPlayer
                WorldSettingsClassName=/Script/Engine.WorldSettings
                NavigationSystemClassName=/Script/NavigationSystem.NavigationSystemV1
                NavigationSystemConfigClassName=/Script/NavigationSystem.NavigationSystemModuleConfig
                AvoidanceManagerClassName=/Script/Engine.AvoidanceManager
                PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler
                

                Meanwhile, in Epic Games\Launcher\Portal\Config, the “game” part of the launcher, you have DefaultGame.ini and DefaultEngine.ini, the latter’s first 2 lines pointing back to the Engine folder: [Configuration] BasedOn=..\Engine\Config\BaseEngine.ini

                So, yeah, it’s the actual engine. I was going to complain about disk bloat, but my Steam install is currently sitting at 1.3GB and I’m not entirely sure how much of that is from cached stuff. GOG Galaxy is taking ~980MB, but roughly 650MB are from redist installers (MSVC2005, 2007, dotnet, etc), so a “clean” install would be way lighter than Steam or EGS, the latter at 1.1GB on a clean install.

          • steakmeoutt@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            1
            arrow-down
            8
            ·
            8 months ago

            Why is it stupid exactly? UE5 scales very well and places very little demand on hardware for simple tasks.

            • I Cast Fist@programming.dev
              link
              fedilink
              English
              arrow-up
              9
              ·
              8 months ago

              Ever heard the saying “Everything looks like a nail when you have a hammer”? Basically, just because you have a tool, it doesn’t mean it’s the best tool for every job. UE5 is great for making games, cinematics and loads of other stuff. But why use it to effectively behave as a browser like Chrome or Firefox, but worse, when there are alternatives made specifically for that?

              • steakmeoutt@sh.itjust.works
                link
                fedilink
                English
                arrow-up
                1
                arrow-down
                4
                ·
                8 months ago

                That’s not really a valid response. Please accurately clarify why UE5 is inefficient at running a store. Benchmarks and other evidence is required.

                • pivot_root@lemmy.world
                  link
                  fedilink
                  English
                  arrow-up
                  5
                  ·
                  edit-2
                  8 months ago

                  I don’t think benchmarks are really needed to explain this. The whole game engine part is an unnecessary step.

                  To initialize a web browser component within UE5, you first need to initialize UE5 and then the web browser within it. Or, you could initialize a web browser directly, saving the memory and time needed to start up UE5.

                  They clearly have developers who know how to use CEF or whatever web view framework since they added it to Unreal Engine, so it’s not like they don’t know how to add it to a standalone application.

        • Gabu@lemmy.world
          link
          fedilink
          English
          arrow-up
          5
          arrow-down
          3
          ·
          8 months ago

          Nope. Godot, a fully free Unity-like Engine is shaping up to be the defacto standard for good games (AAA garbage is being ignored purposefully)

          • pivot_root@lemmy.world
            link
            fedilink
            English
            arrow-up
            5
            ·
            8 months ago

            I know Godot exists, and it’s preferable to supporting Epic, but it isn’t up to feature parity with UE5. Particularly, when it comes to asset streaming and open world games, Unreal has better support out of the box.

            I would love for Godot to be the standard and first choice for every developer (including AAA), though.

      • Rose@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        1
        ·
        8 months ago

        Steam is largely driven by Valve’s own games and freebies as well. 1.5M currently playing Dota 2 and CS 2, with the next best being F2P games: PUBG with 370K online, Apex Legends, and Naraka.