Watch the new Game Overview trailer, featuring exciting new locations you can explore, and the high-risk jobs you can take on in Star Wars Outlaws. Coming Au…

    • Scrubbles@poptalk.scrubbles.tech
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      20 days ago

      I may have used live service incorrectly, but it sounds like it’s a cloud-based game, where at least something requires an online server to run. It also sounds like it’ll be following the ubisoft requirement of using them to authenticate, so it will always require an internet connection and their servers online to run. I don’t know for sure if it’s using Ubisoft Scalar, which is their new “Cloud” engine which literally chunks of the world are processed in the cloud, but if it is then that also is a hard requirement on their online costly servers running, which they’ll turn off the second it’s not profitable.

      All of that adds up to me to say treat it like a rental. You are renting this game for a certain amount of time from them. Have no expectations that you will be able to play this again (using the same original purchase at least) in 10+ years.

      • Lojcs@lemm.ee
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        20 days ago

        Ubisoft scalar sounds like an mmo thing more than anything else, so I think the game will be safe from that. Ubisoft seems to think video games have a 10 year old lifespan anyways so it won’t matter either way

        • Scrubbles@poptalk.scrubbles.tech
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          20 days ago

          It’s not, it’s a weird hybrid engine. They’re planning on making it their next big assassin’s creed engine, from what I’ve been following. Allowing bigger worlds than what an individual GPU can run. I’m not sold on it because I don’t want online only games, but I do know that’s what they’re planning. Probably MMOs too, but they directly referenced AC

          • Lojcs@lemm.ee
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            20 days ago

            That sucks and also sounds like snake oil. World size has no bearing on gpu performance. If they want to simulate people in the other side of the map with full ai or something it might affect cpu but I can’t imagine of a context other than an mmo where that might be necessary. And it’s not like ubisoft’s games are so big that they can use the cod excuse of reducing size neither.

            Reading about it makes it sound even stranger. Offloading audio to the server means the audio can be dsynced from the video based on internet jitter and requires some artificial input latency (in addition to the internet latency) to compensate. Same thing with most physics. If you’re streaming those parts, you might as well make it a full on streaming platform, especially since graphics are more expensive than audio or physics anyways.