alessandro@lemmy.ca to PC Gaming@lemmy.ca · 5 months agoMMOs 'don't give people the tools to build community anymore,' says EverQuest 2 creative directorwww.pcgamer.comexternal-linkmessage-square35fedilinkarrow-up1150arrow-down12cross-posted to: games@sh.itjust.workspcgaming@zerobytes.monster
arrow-up1148arrow-down1external-linkMMOs 'don't give people the tools to build community anymore,' says EverQuest 2 creative directorwww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 5 months agomessage-square35fedilinkcross-posted to: games@sh.itjust.workspcgaming@zerobytes.monster
minus-squareGamma@beehaw.orglinkfedilinkarrow-up6·5 months ago I’m there to explore the world and the story
minus-squareDaxtron2@startrek.websitelinkfedilinkarrow-up2arrow-down2·5 months agoAnd avoid 90% of the content and make MMOs feel even lonelier than they already do
minus-squareGamma@beehaw.orglinkfedilinkarrow-up4·5 months agoDoesn’t sound like the original commenter has that problem!
minus-squareDaxtron2@startrek.websitelinkfedilinkarrow-up2arrow-down1·5 months ago Locking content behind grouping is just plain annoying. Literally one of the core design elements of MMOs is group content
And avoid 90% of the content and make MMOs feel even lonelier than they already do
Doesn’t sound like the original commenter has that problem!
Literally one of the core design elements of MMOs is group content
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