This really does not sound healthy. The game is released, for a certain amount of money. If people don’t like what they get for their money, they simply should not buy it.

But by now gamers have been so trained to expect to endless content treadmills and all their ilk like mtx and battle passes that publishers/developers get egged on if they don’t work on their game 24/7 and forever.

  • umami_wasabi@lemmy.ml
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    5 months ago

    Until they ditch the “live service” model, this will continues. How many big title games today are really sold in a complete no BS state where DLC actually means extra contents? No much I guess.

    That stems from the revenue model, and not by gamers.

    • yeather@lemmy.ca
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      5 months ago

      I feel like Paradox games falls into this category, problem is everyone is so used to playing the okder title with all of the dlc that people feel the new title is barebones and unfinished.

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        5 months ago

        Definitely. Age of Wonders 4 was awesome to play at launch, but it definitely feels more “complete” now that all 4 DLCs are out. It feels like it was clearly hacked to pieces to be sold separate.

      • mrvictory1@lemmy.world
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        5 months ago

        That is because DLCs add a lot of value to Paradox games (excluding recent controversies) so people wait then grab all DLC in a bundle discount.

        • errer@lemmy.world
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          4 months ago

          Yeah but if you wanna buy say, Stellaris, with all its DLCs, you’re looking at at least $100-$200 depending on the sales. You pay for that bigger game.

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      5 months ago

      Minecraft falls squarely in this category. I paid 15$ some 12 years ago and am still getting a yearly update for free.

      And yet if you go in the MC community, one of the most common complaints people have is that the updates are never enough and the Devs are lazy etc… I guess this goes to the point of this article, people can easily be trained to have unrealistic expectations.

      I’m not crying for Mojang/Microsoft but I can’t imagine how it feels to be an indie dev and have people shit on you because the work you do for free is not good enough.

      • simple@lemm.ee
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        4 months ago

        Minecraft is a special case. They promise a lot and what we got is a version of the game that’s microtransaction hell. Texture packs, mods, maps, etc all cost outrageous amounts of money in the console/windows10 version of the game. The community is mad because they’re clearly spending way more money on making content for the store than doing any actual updates for the game. The most we get is something like a new mob every six months…

        • Zos_Kia@lemmynsfw.com
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          4 months ago

          microtransaction hell

          As far as i know the full game is entirely playable without spending a dime more than the price of the game. You can join an infinity of multiplayer servers or play the game solo from start to finish and beyond, and you still get the yearly update which, despite your statement, includes much more than “a new mob every six months”.

          I personally don’t mind that cosmetics and entirely optional non-game-advantaging additional content are paid, as it is what bankrolls the studio to keep pumping out free updates every year. How do you propose they finance this otherwise ?

          • simple@lemm.ee
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            4 months ago

            As far as i know the full game is entirely playable without spending a dime more than the price of the game.

            That’s not the point, they took something that was free and community-driven and locked it down so you can only install things from the store where everything costs money. Only specific people even have access to make mods in that version.

            as it is what bankrolls the studio to keep pumping out free updates every year.

            They’re not a small indie company. Mojang earns hundreds of millions of dollars per year. They can afford to do something with the game other than pumping out dozens of microtransactions a month. They could optimize the good version of the game but actively choose not to. They promised a proper modding toolkit for the game but never made it because it would harm their paid store. The game practically lives off its modding community and in the last 10 years they’ve done nothing for them.

            • Zos_Kia@lemmynsfw.com
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              4 months ago

              I don’t know, the bedrock version started in 2011 way before Microsoft bought the studio. It was never free or community-driven, it is cheaper than the Java version, but it doesn’t have access to the free modding community. This sounds like a relatively good non-toxic deal to me, either you pay upfront or you suffer the micro-transactions. If you don’t have the money, you can still play the full game for a relatively low price.

              Your implication that they don’t optimize or develop new content for the base game is simply unfounded and proven wrong every year like clockwork.

      • 2ncs@lemmy.world
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        5 months ago

        And yet if you go in the MC community, one of the most common complaints people have is that the updates are never enough and the Devs are lazy etc… I guess this goes to the point of this article, people can easily be trained to have unrealistic expectations.

        Tbh I think a big part of the problem is Mojang’s failure to communicate with it’s players, less so the lack of features being added.

        • Zos_Kia@lemmynsfw.com
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          5 months ago

          I don’t know, they have an annual event, affiliate youtubers who distill the news as they come, “leakers” on twitter. You can’t really expect a studio to pull a 1.16 every year, but short of that it seems there is no way to please the MC community.

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    5 months ago

    I’d almost love if games were released and getting no updates after that. But only if the games are released in a complete state.

    I hate the fact that you shouldn’t play some games as soon as they are released, because you’d be playing the inferior version.

    That needs to change.

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      Eh, EA can certainly be a problem, but it’s also an incredibly useful resource for devs operating in good faith, opening up the field for talent that would otherwise be priced out of making a game at all. Personally, I’m ok ignoring money grabs if it means the barrier of entry for resource starved talent is lowered.

      • Zos_Kia@lemmynsfw.com
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        5 months ago

        Yeah same. I mean EA is a bet and you can’t expect to win every bet ever. Just don’t wager money you’d miss if it was completely lost.

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      5 months ago

      Manor Lords is early access. At least one patch is to be expected. And of course the publisher is absolutely right. If my memory serves me well one dev developed the game all on his own so far and the challenge of meeting expectations after being a massive success is huge. Hiring more people to get developments going is likely necessary but expanding takes time. Some players have unrealistic expectations in general but even more so when it comes to small indie productions.

  • AwesomeLowlander@lemmy.dbzer0.com
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    5 months ago

    The game is released, for a certain amount of money. If people don’t like what they get for their money, they simply should not buy it.

    The problem does not lie with gamers. It lies with ‘AAA’ developers who publish unplayable cashgrabs that need years of bugfixing before reaching a playable state, thus leading to expectations of ongoing development. Not that Early Access has helped in that regard.

  • Churbleyimyam@lemm.ee
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    5 months ago

    Spend years releasing unfinished and incomplete work.

    Gamers expect work to be unfinished and incomplete.

    🫵

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    5 months ago

    If someone complains about buying a finished game and not getting more of it later, they’re idiots and there’s nothing you can do but ignore them.

    Publishers that do ultra-early access/roadmaps/live services with promises of content/bug fixes/trust me we’re making the rest of the game later, are clearly to blame for the mess too. They’re the ones poisoning the well.

    But plenty of games release in a final state and that’s okay. They have to be firm about it though.

    • Chee_Koala@lemmy.world
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      4 months ago

      It’s a tough line to walk. You want to create reasonable hype and you have an idea where you want to go, but as you correctly point out, it’s really easy to over promise and under deliver.

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    4 months ago

    I think part of the problem is down to how a lot of games come out as “Early Access” which implies it’s more bare bones and will get fleshed out over time.

    If a game releases as EA then the expectation is you will get more content until release, if a game just comes out without EA then it’s assumed it has all content and anything new is dlc/mtx/expansions.

    I’m not gonna bother addressing Live Service games, wish they would go in the bin with most other MTX.

    • DigitalDilemma@lemmy.ml
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      4 months ago

      Absolutely. I will never buy another Early Access game - it’s buying something that is clearly unfinished, and you the player never get a second chance at the first impression. There’s too many other games to expect us to come back and try it again once there’s more content and the bugs are ironed out.

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    4 months ago

    Sounds like a management issue, how is the guy paying for the services gets shitted on here

    I also don’t understand why I am being scolded by a guy I paid 30 bucks too for alpha testimg…

    I never complained.

    • RubberDuck@lemmy.world
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      4 months ago

      I don’t think it is targeted at you or me. Ofc there are some gamers out there that would be whipping the dev given the chance.

      But the main issue seems to be unrealistic and poorly managed expectations. From management, devs themselves and gamers.

      I think the silent majority knows what they are getting into and understand sometimes you buy a melon, but mostly devs just take longer than people want.

      • sunzu@kbin.run
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        4 months ago

        the silent majority knows what they are getting into

        You are correct here but the headlines like these make me wonder if I am an idiot for spending money on the alpha game. I don’t like the one as paying silent majority. They need to work on their PR IMHO

        • RubberDuck@lemmy.world
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          4 months ago

          I don’t think we are idiots for buying certain early access games. I personally judge games based on the state they are in at the moment they are offered and take some of the promises into account. But also so far I have had relatively little issues beyond game balancing etc with many games. And usually crash issues get fixed quick.

          The satisfactory devs have a good interaction with their community and manage expectations properly.

          So in this case the dev could take an hour every other week and write a blog post or something. That was also a good way the dev of banished used to do it.

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    4 months ago

    A good game will stand on its own merits. It will be complete and self-contained at launch. And any DLC released later will have been planned from the very start.

    Endless updates is just another word for cosmetic micro-transactions and an excuse to make you keep the game online all the time.

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      4 months ago

      Meanwhile Terraria: “So we are releasing this last final update, but you can expect bugfixes for the next two years, and a last last final, followed by finally last last final updates in the following two quarters”

      • ElectricMachman@lemmy.sdf.org
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        4 months ago

        Meanwhile Stardew: “here’s a sequel’s worth of new stuff. Oh, and here’s another sequel’s worth of new stuff. Enjoy!”

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    4 months ago

    I just want to buy a game that’s actually finished. Early Access has ruined that first play experience.

        • xavier666@lemm.ee
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          4 months ago

          Pun police: Stop right there, criminal scum! You have violated the law. Pay the court a fine or serve your sentence!

    • Phegan@lemmy.world
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      4 months ago

      Few games do it well, and I suspect we are getting those games because of early access. Other games exploit it, they can get fucked

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    5 months ago

    The dev seems to have a good publisher that’s on their side, which is nice to see. I find it bizarre that this rebuttal comes in response to the CEO of Hinterland Studios, the devs of Long Dark, which was in early access itself for ages. Dunno if they think they’re above it all now, but you’d think they would at least be sympathetic of devs facing that kind of shit. Probably just CEO saying CEO shit. Hopefully the Manor Lords dev doesn’t let it get to them much, or at all.

  • Mini_Moonpie@sh.itjust.works
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    4 months ago

    The article says that comment came from a CEO of another game company, not players. Tim Bender, the CEO of the publisher for The Manor Lord, said “Players are happy, the developer is happy, and we as publisher are thrilled beyond belief.” I don’t understand where the post title that says he cited gamer expectations came from.

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    5 months ago

    Especially with this game, where the dev and publisher have actively worked to manage expectations before early access. That it’s not at all complete yet. There were so many people super hyped, comparing it to total war and what not. So they made it clear this game is on another scale.

    If it had been the other way around, if they had hyped up the game like crazy and made huge promises about the post EA launch content, then yeah, it would be a failure.
    And I suppose in practice it also would’ve been a “failure” if they hadn’t managed expectations, due to the hype and the general expectation from post launch content these days… (sigh)

    But what we got is exactly what was promised, so what on earth is that Hinterland guy talking about.

    • Barbarian@sh.itjust.works
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      Good thing I double-checked to see if someone else made this point yet.

      Yeah. Not only that, but the splash screen when you launch the game makes it incredibly clear that it’s one guy called Greg (very humanizing) and he’s working on it, but he’s not some superhero.

  • BlanketsWithSmallpox@lemmy.world
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    4 months ago

    Thank you for all the free updates ConcernedApe. I hope you’re enjoying your time with your millions and if/when you release the Haunted Chocolatier I’ll get that too. You’re great and your game is great.

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    4 months ago

    I don’t know if this recaps the situation accurately, to be honest.

    Sounds like the publisher is complaining about some article that’s trying to use the game as a reference on why early access can be a bad thing.

    I don’t see how the gamers are an issue though. They will expect what you tell them to expect, this is something for the publisher to manage, and I don’t even think this is a problem for Manor Lords.

    All of it just seems like news sites trying to come up with their clicks.

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    Excellent write up by the publisher and good that they warned Greg of the shit storm ahead.

    I bought it, played it. It was already fun. The patches fixed some of the issues that made playing it not fun… so good choices there. I left him some small feedback on the game and some words of encouragement in the hopes that helps.

    I hope he can continue his development to deliver his vision for the game. I feel like I got my moneys worth already and I’ll spin it up when the next series of updates are done.

    Till that time I just saw Timberborn (another one of these jewels) had a cool update so I’ll go and try that or one of the mysiad of other cool Early Access games that still receive a lot of love.

    • Zahille7@lemmy.world
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      4 months ago

      Going Medieval is another colony sim, more akin to Rimworld, but it’s constantly getting updates and patches. They’re almost done with their roadmap.