GTA online ruined the whole series for me, even though I liked the single player. Just unplayable. Only for rockstar to fully focus on it, cause micro transactions. I just don’t care anymore.
There are many reasons you can think gtao is unplayable, but in my opinion micro transactions is not one of them.
I believe they meant Rockstar puts their full focus on gtao because of the revenue brought in by micro transactions. Not that gtao is unplayable because of micro transactions.
Why do you believe online is unplayable?
On PC, cheaters are the problem. They never fixed online gameplay or stopped cheaters on PC. I join a server only to be immediately killed or hunted mercilessly by some asshole who thinks it’s fun to ruin other people’s games.
There are ass holes every where trying to ruin the fun for everything in life.
There is now Battleye in GTA online, which has significantly reduced the number of modders, but it requires you to be comfortable with a kernel level anti cheat running on your system.
Wasn’t aware of this, thanks for sharing.
Even with the new BattleEye anti-cheat update?
No clue, I haven’t tried playing online in years because it completely soured my experience.
The bit they said about being instantly killed and hunted wasn’t true even before the Battleye update.
There are still modders on the game after the Battleye update but there is significantly fewer.
Sure you get ass holes in game, but you get ass holes in everything in life.
Online is unplayable for the reasons posted but I’m more pissed they scuttled the single player DLC to focus on online instead.
Cheating, every lobby has several of them and you’ll play for a few minutes only to be teleported somewhere and killed, or run into a guy with god mode turned on.
That’s not true for every public lobby. You can play online by yourself, or just your friends if you don’t want to be in a public lobby. And some modders are quite funny with it.
I’m speaking from a place where I currently have ~4000 hours on the game. Only 100-200 of them is in story mode.
There is now Battleye, which has significantly reduced the number of modders, but it requires you to be comfortable with a kernel level anti cheat running on your system.
Well battleeye… and Rockstar says “fck ya Linux community” + they lied about the reasons + anti cheat was more or less instant broken
the forever grind does it for me
The grind is a state of mind in my opinion. Are you playing the game because you enjoy it, or just so you can say you have everything and completed all aspects of the game? For me, thinking the game as a grind is only true for the latter.
I have everything in GTA online, but I’ve also got about ~4000 hours on it. There are only a few in game assets that add an improvement to the gameplay; everything else is meaningless.
Whenever I try to go online my wanted rating goes to 4 stars within a minute and the cops immediately kill me.
Maybe because I’m still using the ps3 version.
I’ve only had that once or twice.
I currently have ~4000 hours on the game. Only 100-200 of them is in story mode.
There is now Battleye, which has significantly reduced the number of modders, but it requires you to be comfortable with a kernel level anti cheat running on your system.
I think Rockstar simply abandonned the PS3 version.
I was mostly talking about multiplayer at launch being unplayable. I tried to play with friends but the loading times were just abysmal, and lots of crashes which caused you to go through all the loading screens again. And just annoying people on the map. This was before all the cheaters showed up. Gta online made them a shitton of money so I don’t think single player is their priority.
For me it was the systematic destructor mods and cheats. Modded GTA5 was awesome, thenbthey removed the script hooks and everything got way too complicated.
I got banned on it using cheats as an anticheat, because it got so bad. Don’t regret the ban.
Too bad many of the people in my generation who grew up with GTA games stopped caring since we’re all middle aged now anyway.
Also the impact of a new rockstar game today is very different from what it was in the 2000s. There’s so much to play now that waiting a year isn’t that big a deal when you have a giant library of Steam games.
Yup. They sucked all the fun out of the series. Why can’t we run over a line of nuns anymore?
i mean you kinda can
#patientgamers !
Rockstar wants people to double drip. That’s why, like they did with GTA5.
And people are fucking morons for doing it
Idk if someone is willing and has the money to pay for two copies of RDR then sure why not.
Rewarding companies for anti consumer practices where their only goal is maximizing profit? Are you really saying “sure why not” to that?
It takes time to grow up mate but I for one don’t pre order and I don’t buy games with stupid “launchers”
And RDR2. Although GTA5 they got an extra layer with the original and next gen console releases as well as PC.
I’ll wait even longer bc I’m not giving those assholes $70.
I think I will be skipping all together or go the libre route due to that nasty launcher
I was just wanting to play gta 5 on steamdeck. But it has some anti cheat and stoped working on Linux.
It was just added this past week. So I literally cannot play a game that I bought.
It didn’t even occur to me to go the Libre route. I’m 100% doing that so I can play a game that I own.
when has long-term growth and stability ever been prioritized over short-term wins in the games industry?
I dunno, maybe Valve’s entire approach to Linux and devices. Maybe GOG’s dedication to only selling DRM-free games. You’d think PC Gamer magazine would be well aware of these.
True, but I expect that wasn’t meant literally; it was expressed that way for rhetorical effect.
Most of the capitalist system we’re in has incentivized short-term cashflow over long-term revenue for most stakeholders (annual bonuses, for example), and AAA gaming is almost entirely following those trends, too.
It may not be the literal case but it’s certainly the norm. Your two examples are outliers in the market. PC Gamer would be well aware of these if they’re even slightly competent.
Those outliers probably make up over 50% of the market or more.
Be honest, whose ass are you trying to kiss with such a nonsense statement?
I guess that would be Math. 132 Million Active users is market dominance, not an outlier. https://en.wikipedia.org/wiki/Steam_(service)#:~:text=By 2021%2C the service had,132 million monthly active users.
I see the problem now. I’m not talking about active users or market share above, I’m talking about actors in the market. The examples of Steam and GOG are only two as opposed to the plethora of publishing companies that are actively against, or at least agnostic to the initiatives mentioned above. GOG stands firm on only selling games without DRM but Steam does very little in regards to get-rich-quick games. Advancing the general support of Linux is a great move, I won’t deny that, but it doesn’t fix a lot of the problems we have in the gaming market, it mostly just aids people who don’t want to be on Windows.
Fuck them for using us for their financial strategy.
I think that’s just called “business”
Lol
There’s only one reason to clickbait that hard
And it’s the same reason as the one alluded to in the title.
It’s not like the reason has changed since GTA 3, when this “tradition” first started.
Money. That’s why.
People double dipping and people that buy it on pc release for full price when that is just too much to ask at that point.
I waited years and years for RdR2 to be at a reasonable price, only bought it because I had a gift card and only needed to pay what amounted to a candy bar. Still managed to get disappointed with the start of the game. In hindsight I should have gotten a refund for it because a candy bar would have been the better choice.
I don’t think it’s going to do that great. The edgy losers of the early 00’s who emulated this game are in their 40’s now and if they’re still edgy, they probably have loser gooner kids too and who wants to play with that? Nobody who is sane.